Use local structure for src_sampler_state and mask_sampler_state
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499166a60f
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0a8a4afd3c
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@ -264,8 +264,8 @@ static int urb_cs_start, urb_cs_size;
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static struct brw_surface_state *dest_surf_state, dest_surf_state_local;
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static struct brw_surface_state *src_surf_state, src_surf_state_local;
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static struct brw_surface_state *mask_surf_state, mask_surf_state_local;
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static struct brw_sampler_state *src_sampler_state;
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static struct brw_sampler_state *mask_sampler_state;
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static struct brw_sampler_state *src_sampler_state, src_sampler_state_local;
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static struct brw_sampler_state *mask_sampler_state, mask_sampler_state_local;
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static struct brw_sampler_default_color *default_color_state;
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static struct brw_vs_unit_state *vs_state;
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@ -539,10 +539,6 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
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cc_viewport = (void *)(state_base + cc_viewport_offset);
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src_sampler_state = (void *)(state_base + src_sampler_offset);
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if (pMask)
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mask_sampler_state = (void *)(state_base + mask_sampler_offset);
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binding_table = (void *)(state_base + binding_table_offset);
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vb = (void *)(state_base + vb_offset);
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@ -712,6 +708,7 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
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binding_table[2] = state_base_offset + mask_surf_offset;
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/* PS kernel use this sampler */
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src_sampler_state = &src_sampler_state_local;
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memset(src_sampler_state, 0, sizeof(*src_sampler_state));
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src_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
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switch(pSrcPicture->filter) {
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@ -748,7 +745,11 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
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}
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src_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */
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src_sampler_state = (void *)(state_base + src_sampler_offset);
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memcpy (src_sampler_state, &src_sampler_state_local, sizeof (src_sampler_state_local));
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if (pMask) {
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mask_sampler_state = &mask_sampler_state_local;
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memset(mask_sampler_state, 0, sizeof(*mask_sampler_state));
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mask_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
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switch(pMaskPicture->filter) {
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@ -779,6 +780,9 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
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mask_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
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}
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mask_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */
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mask_sampler_state = (void *)(state_base + mask_sampler_offset);
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memcpy (mask_sampler_state, &mask_sampler_state_local, sizeof (mask_sampler_state_local));
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}
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/* Set up the vertex shader to be disabled (passthrough) */
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