Switch to using a buffer object for the vertex buffer

This commit is contained in:
Carl Worth 2008-07-25 14:48:45 -07:00
parent e5fab0b768
commit 1abf4d3a7a
1 changed files with 25 additions and 14 deletions

View File

@ -37,6 +37,7 @@
#include "xf86.h"
#include "i830.h"
#include "i915_reg.h"
#include "i915_drm.h"
/* bring in brw structs */
#include "brw_defines.h"
@ -60,7 +61,7 @@ do { \
#endif
#define MAX_VERTEX_PER_COMPOSITE 24
#define MAX_VERTEX_BUFFERS 256
#define VERTEX_BUFFER_SIZE (16 * MAX_VERTEX_PER_COMPOSITE)
struct blendinfo {
Bool dst_alpha;
@ -502,14 +503,14 @@ typedef struct _gen4_state {
[BRW_BLENDFACTOR_COUNT];
struct brw_cc_viewport cc_viewport;
PAD64 (brw_cc_viewport, 0);
float vb[MAX_VERTEX_PER_COMPOSITE * MAX_VERTEX_BUFFERS];
} gen4_state_t;
/** Private data for gen4 render accel implementation. */
struct gen4_render_state {
gen4_state_t *card_state;
uint32_t card_state_offset;
dri_bo *vb_bo;
int vb_bo_busy;
int binding_table_index;
int surface_state_index;
@ -1270,12 +1271,11 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
{
ScrnInfoPtr pScrn = xf86Screens[pDst->drawable.pScreen->myNum];
I830Ptr pI830 = I830PTR(pScrn);
gen4_state_t *card_state = pI830->gen4_render_state->card_state;
struct gen4_render_state *render_state = pI830->gen4_render_state;
Bool has_mask;
Bool is_affine_src, is_affine_mask, is_affine;
float src_x[3], src_y[3], src_w[3], mask_x[3], mask_y[3], mask_w[3];
float *vb = card_state->vb;
float *vb;
int i;
is_affine_src = i830_transform_is_affine (pI830->transform[0]);
@ -1352,11 +1352,25 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
}
}
if (render_state->vb_offset + MAX_VERTEX_PER_COMPOSITE >= ARRAY_SIZE(card_state->vb)) {
i830WaitSync(pScrn);
/* Arrange for a buffer object with sufficient space for our
* vertices, and that isn't "busy", that is, it is not already
* referenced by a batch that has been flushed. */
if (! render_state->vb_bo || render_state->vb_bo_busy ||
render_state->vb_offset + MAX_VERTEX_PER_COMPOSITE > VERTEX_BUFFER_SIZE)
{
if (render_state->vb_bo)
dri_bo_unreference (render_state->vb_bo);
render_state->vb_bo = dri_bo_alloc (pI830->bufmgr, "vb",
VERTEX_BUFFER_SIZE * sizeof (float),
4096);
render_state->vb_offset = 0;
}
/* Map the vertex buffer object so we can write to it. */
dri_bo_map (render_state->vb_bo, 1);
vb = render_state->vb_bo->virtual;
i = render_state->vb_offset;
/* rect (x2,y2) */
vb[i++] = (float)(dstX + w);
@ -1399,7 +1413,9 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
if (!is_affine)
vb[i++] = mask_w[0];
}
assert (i * 4 <= sizeof(card_state->vb));
assert (i <= VERTEX_BUFFER_SIZE);
dri_bo_unmap (render_state->vb_bo);
BEGIN_BATCH(12);
OUT_BATCH(MI_FLUSH);
@ -1408,7 +1424,7 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
OUT_BATCH((0 << VB0_BUFFER_INDEX_SHIFT) |
VB0_VERTEXDATA |
(render_state->vertex_size << VB0_BUFFER_PITCH_SHIFT));
OUT_BATCH(render_state->card_state_offset + offsetof(gen4_state_t, vb) +
OUT_RELOC(render_state->vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
render_state->vb_offset * 4);
OUT_BATCH(3);
OUT_BATCH(0); // ignore for VERTEXDATA, but still there
@ -1446,11 +1462,6 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
OUT_BATCH(0); /* Immediate data high DW */
ADVANCE_BATCH();
}
/* Mark sync so we can wait for it before setting up the VB on the next
* rectangle.
*/
i830MarkSync(pScrn);
}
/**