We only need 3 vertices to fit in the URB, since we only dispatch 3.

This commit is contained in:
Eric Anholt 2006-08-02 19:18:20 -07:00
parent a076d35bed
commit 1d45668d7a
1 changed files with 1 additions and 1 deletions

View File

@ -2890,7 +2890,7 @@ BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
/* Set up a default static partitioning of the URB, which is supposed to
* allow anything we would want to do, at potentially lower performance.
*/
#define URB_VS_ENTRIES 8
#define URB_VS_ENTRIES 3
#define URB_VS_ENTRY_SIZE 1
#define URB_GS_ENTRIES 0