We only need 3 vertices to fit in the URB, since we only dispatch 3.
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@ -2890,7 +2890,7 @@ BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
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/* Set up a default static partitioning of the URB, which is supposed to
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* allow anything we would want to do, at potentially lower performance.
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*/
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#define URB_VS_ENTRIES 8
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#define URB_VS_ENTRIES 3
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#define URB_VS_ENTRY_SIZE 1
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#define URB_GS_ENTRIES 0
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