sna: Micro-optimise unswizzling tiling/detiling

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2014-06-28 14:18:23 +01:00
parent 24cb50e53c
commit 2a0176379f
1 changed files with 62 additions and 78 deletions

View File

@ -233,55 +233,47 @@ memcpy_to_tiled_x__swizzle_0(const void *src, void *dst, int bpp,
const unsigned tile_size = 4096;
const unsigned cpp = bpp / 8;
const unsigned stride_tiles = dst_stride / tile_width;
const unsigned swizzle_pixels = tile_width / cpp;
const unsigned tile_pixels = ffs(tile_width / cpp) - 1;
const unsigned tile_mask = (1 << tile_pixels) - 1;
unsigned x, y;
const unsigned tile_pixels = tile_width / cpp;
const unsigned tile_shift = ffs(tile_pixels) - 1;
const unsigned tile_mask = tile_pixels - 1;
DBG(("%s(bpp=%d): src=(%d, %d), dst=(%d, %d), size=%dx%d, pitch=%d/%d\n",
__FUNCTION__, bpp, src_x, src_y, dst_x, dst_y, width, height, src_stride, dst_stride));
assert(src != dst);
src = (const uint8_t *)src + src_y * src_stride + src_x * cpp;
if (src_x | src_y)
src = (const uint8_t *)src + src_y * src_stride + src_x * cpp;
assert(src_stride >= width * cpp);
src_stride -= width * cpp;
for (y = 0; y < height; ++y) {
const uint32_t dy = y + dst_y;
const uint32_t tile_row =
(dy / tile_height * stride_tiles * tile_size +
(dy & (tile_height-1)) * tile_width);
const uint8_t *src_row = (const uint8_t *)src + src_stride * y;
uint32_t dx = dst_x, offset;
while (height--) {
unsigned w = width * cpp;
uint8_t *tile_row = dst;
x = width * cpp;
if (dx & (swizzle_pixels - 1)) {
const uint32_t swizzle_bound_pixels = ALIGN(dx + 1, swizzle_pixels);
const uint32_t length = min(dst_x + width, swizzle_bound_pixels) - dx;
offset = tile_row +
(dx >> tile_pixels) * tile_size +
(dx & tile_mask) * cpp;
memcpy((char *)dst + offset, src_row, length * cpp);
tile_row += dst_y / tile_height * dst_stride * tile_height;
tile_row += (dst_y & (tile_height-1)) * tile_width;
if (dst_x) {
tile_row += (dst_x >> tile_shift) * tile_size;
if (dst_x & tile_mask) {
const unsigned x = (dst_x & tile_mask) * cpp;
const unsigned len = min(tile_width - x, w);
memcpy(tile_row + x, src, len);
src_row += length * cpp;
x -= length * cpp;
dx += length;
tile_row += tile_size;
src = (const uint8_t *)src + len;
w -= len;
}
}
while (x >= 512) {
assert((dx & tile_mask) == 0);
offset = tile_row + (dx >> tile_pixels) * tile_size;
while (w >= tile_width) {
memcpy(tile_row, src, tile_width);
memcpy((char *)dst + offset, src_row, 512);
src_row += 512;
x -= 512;
dx += swizzle_pixels;
}
if (x) {
offset = tile_row +
(dx >> tile_pixels) * tile_size +
(dx & tile_mask) * cpp;
memcpy((char *)dst + offset, src_row, x);
tile_row += tile_size;
src = (const uint8_t *)src + tile_width;
w -= tile_width;
}
memcpy(tile_row, src, w);
src = (const uint8_t *)src + src_stride + w;
dst_y++;
}
}
@ -297,55 +289,47 @@ memcpy_from_tiled_x__swizzle_0(const void *src, void *dst, int bpp,
const unsigned tile_size = 4096;
const unsigned cpp = bpp / 8;
const unsigned stride_tiles = src_stride / tile_width;
const unsigned swizzle_pixels = tile_width / cpp;
const unsigned tile_pixels = ffs(tile_width / cpp) - 1;
const unsigned tile_mask = (1 << tile_pixels) - 1;
unsigned x, y;
const unsigned tile_pixels = tile_width / cpp;
const unsigned tile_shift = ffs(tile_pixels) - 1;
const unsigned tile_mask = tile_pixels - 1;
DBG(("%s(bpp=%d): src=(%d, %d), dst=(%d, %d), size=%dx%d, pitch=%d/%d\n",
__FUNCTION__, bpp, src_x, src_y, dst_x, dst_y, width, height, src_stride, dst_stride));
assert(src != dst);
dst = (uint8_t *)dst + dst_y * dst_stride + dst_x * cpp;
if (dst_x | dst_y)
dst = (uint8_t *)dst + dst_y * dst_stride + dst_x * cpp;
assert(dst_stride >= width * cpp);
dst_stride -= width * cpp;
for (y = 0; y < height; ++y) {
const uint32_t sy = y + src_y;
const uint32_t tile_row =
(sy / tile_height * stride_tiles * tile_size +
(sy & (tile_height-1)) * tile_width);
uint8_t *dst_row = (uint8_t *)dst + dst_stride * y;
uint32_t sx = src_x, offset;
while (height--) {
unsigned w = width * cpp;
const uint8_t *tile_row = src;
x = width * cpp;
if (sx & (swizzle_pixels - 1)) {
const uint32_t swizzle_bound_pixels = ALIGN(sx + 1, swizzle_pixels);
const uint32_t length = min(src_x + width, swizzle_bound_pixels) - sx;
offset = tile_row +
(sx >> tile_pixels) * tile_size +
(sx & tile_mask) * cpp;
memcpy(dst_row, (const char *)src + offset, length * cpp);
tile_row += src_y / tile_height * src_stride * tile_height;
tile_row += (src_y & (tile_height-1)) * tile_width;
if (src_x) {
tile_row += (src_x >> tile_shift) * tile_size;
if (src_x & tile_mask) {
const unsigned x = (src_x & tile_mask) * cpp;
const unsigned len = min(tile_width - x, w);
memcpy(dst, tile_row + x, len);
dst_row += length * cpp;
x -= length * cpp;
sx += length;
tile_row += tile_size;
dst = (uint8_t *)dst + len;
w -= len;
}
}
while (x >= 512) {
assert((sx & tile_mask) == 0);
offset = tile_row + (sx >> tile_pixels) * tile_size;
while (w >= tile_width) {
memcpy(dst, tile_row, tile_width);
memcpy(dst_row, (const char *)src + offset, 512);
dst_row += 512;
x -= 512;
sx += swizzle_pixels;
}
if (x) {
offset = tile_row +
(sx >> tile_pixels) * tile_size +
(sx & tile_mask) * cpp;
memcpy(dst_row, (const char *)src + offset, x);
tile_row += tile_size;
dst = (uint8_t *)dst + tile_width;
w -= tile_width;
}
memcpy(dst, tile_row, w);
dst = (uint8_t *)dst + dst_stride + w;
src_y++;
}
}