Revert internal shadow module changes back like master, along with RandR

initialization.  RandR initialization retains the no-rotation setting for BW.
This commit is contained in:
Eric Anholt 2006-05-12 15:37:44 -07:00
parent 88558ebeed
commit 2cd6c8fa23
3 changed files with 27 additions and 55 deletions

View File

@ -974,8 +974,7 @@ I830DRIFinishScreenInit(ScreenPtr pScreen)
*/
#if 0
if (pI830->allowPageFlip && pI830->drmMinor >= 1) {
I830shadowSetup(pScreen);
I830shadowAdd(pScreen, 0, I830DRIShadowUpdate, 0, 0, 0);
shadowAdd(pScreen, 0, I830DRIShadowUpdate, 0, 0, 0);
}
else
#endif

View File

@ -5372,44 +5372,25 @@ I830BIOSScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv)
pI830->CloseScreen = pScreen->CloseScreen;
pScreen->CloseScreen = I830BIOSCloseScreen;
#if 1 /* ROTATION */
{
Bool init = TRUE;
if (!xf86LoadSubModule(pScrn, "intel_randr"))
init = FALSE;
#if 0
if (!xf86LoadSubModule(pScrn, "i830_damage"))
init = FALSE;
if (!xf86LoadSubModule(pScrn, "i830_shadow"))
init = FALSE;
#endif
if (init && xf86LoaderCheckSymbol("I830RandRInit")) {
Bool (*I830RandRInit)(ScreenPtr pScreen, int rotation) = NULL;
I830RandRInit = LoaderSymbol("I830RandRInit");
if (I830RandRInit) {
xf86DisableRandR(); /* Disable built-in RandR extension */
I830shadowSetup(pScreen);
if (IS_BROADWATER(pI830))
/* only 0 degrees for Broadwater */
(*I830RandRInit)(pScreen, RR_Rotate_0);
else
/* support all rotations */
(*I830RandRInit)(pScreen, RR_Rotate_0 | RR_Rotate_90 | RR_Rotate_180 | RR_Rotate_270);
xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Intel: RandR enabled, ignore the following RandR disabled message.\n");
pI830->PointerMoved = pScrn->PointerMoved;
pScrn->PointerMoved = I830PointerMoved;
pI830->CreateScreenResources = pScreen->CreateScreenResources;
pScreen->CreateScreenResources = I830CreateScreenResources;
}
if (pI830->shadowReq.minorversion >= 1) {
/* Rotation */
xf86DrvMsg(pScrn->scrnIndex, X_INFO, "RandR enabled, ignore the following RandR disabled message.\n");
xf86DisableRandR(); /* Disable built-in RandR extension */
shadowSetup(pScreen);
/* support all rotations */
if (IS_BROADWATER(pI830)) {
I830RandRInit(pScreen, RR_Rotate_0); /* only 0 degrees for Broadwater */
} else {
I830RandRInit(pScreen, RR_Rotate_0 | RR_Rotate_90 | RR_Rotate_180 | RR_Rotate_270);
}
pI830->PointerMoved = pScrn->PointerMoved;
pScrn->PointerMoved = I830PointerMoved;
pI830->CreateScreenResources = pScreen->CreateScreenResources;
pScreen->CreateScreenResources = I830CreateScreenResources;
} else {
/* Rotation */
xf86DrvMsg(pScrn->scrnIndex, X_INFO, "libshadow is version %d.%d.%d, required 1.1.0 or greater for rotation.\n",pI830->shadowReq.majorversion,pI830->shadowReq.minorversion,pI830->shadowReq.patchlevel);
}
#endif
if (serverGeneration == 1)
xf86ShowUnusedOptions(pScrn->scrnIndex, pScrn->options);

View File

@ -702,13 +702,7 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode)
pScrn2 = pScrn;
}
if (xf86LoaderCheckSymbol("I830GetRotation")) {
Rotation (*I830GetRotation)(ScreenPtr pScreen) = NULL;
I830GetRotation = LoaderSymbol("I830GetRotation");
if (I830GetRotation) {
pI830->rotation = (*I830GetRotation)(pScrn->pScreen);
}
}
pI830->rotation = I830GetRotation(pScrn->pScreen);
/* Check if we've still got the same orientation, or same mode */
if (pI830->rotation == oldRotation && pI830->currentMode == mode)
@ -853,12 +847,11 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode)
}
}
I830shadowUnset (pScrn->pScreen);
shadowRemove (pScrn->pScreen, NULL);
if (pI830->rotation != RR_Rotate_0)
I830shadowSet (pScrn->pScreen,
(*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen),
pI830->noAccel ? I830shadowUpdateRotatePacked : func,
I830WindowLinear, pI830->rotation, 0);
shadowAdd (pScrn->pScreen,
(*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen),
func, I830WindowLinear, pI830->rotation, 0);
if (I830IsPrimary(pScrn)) {
if (pI830->rotation != RR_Rotate_0)
@ -1063,12 +1056,11 @@ BAIL0:
I830BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key, pI8301->RotatedMem.Offset);
}
I830shadowUnset (pScrn->pScreen);
shadowRemove (pScrn->pScreen, NULL);
if (pI830->rotation != RR_Rotate_0)
I830shadowSet (pScrn->pScreen,
(*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen),
pI830->noAccel ? I830shadowUpdateRotatePacked : func,
I830WindowLinear, pI830->rotation, 0);
shadowAdd (pScrn->pScreen,
(*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen),
func, I830WindowLinear, pI830->rotation, 0);
if (I830IsPrimary(pScrn)) {
if (pI830->rotation != RR_Rotate_0)