sna: Discard GPU damage first before choosing where to fill_boxes()
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -702,11 +702,6 @@ sna_composite_rectangles(CARD8 op,
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boxes = pixman_region_rectangles(®ion, &num_boxes);
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if (too_small(dst->pDrawable)) {
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DBG(("%s: fallback, dst is too small\n", __FUNCTION__));
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goto fallback;
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}
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/* If we going to be overwriting any CPU damage with a subsequent
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* operation, then we may as well delete it without moving it
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* first to the GPU.
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@ -717,6 +712,11 @@ sna_composite_rectangles(CARD8 op,
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sna_damage_subtract(&priv->cpu_damage, ®ion);
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}
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if (too_small(dst->pDrawable)) {
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DBG(("%s: fallback, dst is too small\n", __FUNCTION__));
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goto fallback;
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}
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priv = sna_pixmap_move_to_gpu(pixmap);
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if (priv == NULL) {
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DBG(("%s: fallback due to no GPU bo\n", __FUNCTION__));
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