sna/gen3: Micro-optimise solid span emission

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2012-03-16 13:07:00 +00:00
parent 47c47b85f6
commit 324a1dffdc
1 changed files with 36 additions and 6 deletions

View File

@ -1803,7 +1803,7 @@ inline static int gen3_get_rectangles(struct sna *sna,
start:
rem = vertex_space(sna);
if (op->floats_per_rect > rem) {
if (unlikely(op->floats_per_rect > rem)) {
DBG(("flushing vbo for %s: %d < %d\n",
__FUNCTION__, rem, op->floats_per_rect));
rem = gen3_get_rectangles__flush(sna, op);
@ -3193,6 +3193,33 @@ gen3_emit_composite_spans_primitive(struct sna *sna,
opacity);
}
fastcall static void
gen3_render_composite_spans_constant_box(struct sna *sna,
const struct sna_composite_spans_op *op,
const BoxRec *box, float opacity)
{
float *v;
DBG(("%s: src=+(%d, %d), opacity=%f, dst=+(%d, %d), box=(%d, %d) x (%d, %d)\n",
__FUNCTION__,
op->base.src.offset[0], op->base.src.offset[1],
opacity,
op->base.dst.x, op->base.dst.y,
box->x1, box->y1,
box->x2 - box->x1,
box->y2 - box->y1));
gen3_get_rectangles(sna, &op->base, 1);
v = sna->render.vertices + sna->render.vertex_used;
sna->render.vertex_used += 9;
v[0] = box->x2;
v[6] = v[3] = box->x1;
v[4] = v[1] = box->y2;
v[7] = box->y1;
v[8] = v[5] = v[2] = opacity;
}
fastcall static void
gen3_render_composite_spans_box(struct sna *sna,
const struct sna_composite_spans_op *op,
@ -3328,6 +3355,9 @@ gen3_render_composite_spans(struct sna *sna,
tmp->base.mask.u.gen3.type = SHADER_OPACITY;
no_offset = tmp->base.dst.x == 0 && tmp->base.dst.y == 0;
tmp->box = gen3_render_composite_spans_box;
tmp->boxes = gen3_render_composite_spans_boxes;
tmp->done = gen3_render_composite_spans_done;
tmp->prim_emit = gen3_emit_composite_spans_primitive;
switch (tmp->base.src.u.gen3.type) {
case SHADER_NONE:
@ -3338,7 +3368,11 @@ gen3_render_composite_spans(struct sna *sna,
case SHADER_BLACK:
case SHADER_WHITE:
case SHADER_CONSTANT:
tmp->prim_emit = no_offset ? gen3_emit_composite_spans_primitive_constant_no_offset : gen3_emit_composite_spans_primitive_constant;
if (no_offset) {
tmp->box = gen3_render_composite_spans_constant_box;
tmp->prim_emit = gen3_emit_composite_spans_primitive_constant_no_offset;
} else
tmp->prim_emit = gen3_emit_composite_spans_primitive_constant;
break;
case SHADER_LINEAR:
case SHADER_RADIAL:
@ -3364,10 +3398,6 @@ gen3_render_composite_spans(struct sna *sna,
tmp->base.mask.u.gen3.type == SHADER_OPACITY;
tmp->base.floats_per_rect = 3 * tmp->base.floats_per_vertex;
tmp->box = gen3_render_composite_spans_box;
tmp->boxes = gen3_render_composite_spans_boxes;
tmp->done = gen3_render_composite_spans_done;
if (!kgem_check_bo(&sna->kgem,
tmp->base.dst.bo, tmp->base.src.bo,
NULL)) {