i915: Fix missing texture offset for mask.
In commite581ceb, I modified the shader generation to accommodate mixed textures and solids but missed applying the new computed sampler for the mask. References: Bug 23803 [bisected i915] gnome characters disappear http://bugs.freedesktop.org/show_bug.cgi?id=23803 Bug 25031 rendering and color corruption since14109abfhttp://bugs.freedesktop.org/show_bug.cgi?id=25031 Bug 25047 [945GM bisected] rendercheck/repeat/triangles regressed http://bugs.freedesktop.org/show_bug.cgi?id=25047 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
parent
a8ea20100d
commit
5e04ded2bc
|
|
@ -641,15 +641,15 @@ static void i915_emit_composite_setup(ScrnInfoPtr scrn)
|
|||
if (! is_solid_mask) {
|
||||
/* Load the mask_picture texel */
|
||||
if (is_affine_mask) {
|
||||
i915_fs_texld(FS_R1, FS_S0, FS_T0 + t);
|
||||
i915_fs_texld(FS_R1, FS_S0 + t, FS_T0 + t);
|
||||
} else {
|
||||
i915_fs_texldp(FS_R1, FS_S0, FS_T0 + t);
|
||||
i915_fs_texldp(FS_R1, FS_S0 + t, FS_T0 + t);
|
||||
}
|
||||
/* If the texture lacks an alpha channel, force the alpha to 1.
|
||||
*/
|
||||
if (PICT_FORMAT_A(mask_picture->format) == 0)
|
||||
i915_fs_mov_masked(FS_R1, MASK_W,
|
||||
i915_fs_operand_one());
|
||||
i915_fs_operand_one());
|
||||
|
||||
mask_reg = FS_R1;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue