uxa: Skip fill of temporary alpha picture that just gets copied over.

This was needed when we were doing the mask computations in this pixmap,
but now they're done in a temporary and then uploaded later.

This reduces runtime of firefox-20090601 from 52.6 (+/- .96%) to 50.7
(+/- .41%) seconds on my G45.
This commit is contained in:
Eric Anholt 2009-07-09 19:24:38 -07:00
parent 6f3fc6b20f
commit 5ef3db45e0
1 changed files with 21 additions and 18 deletions

View File

@ -806,9 +806,7 @@ uxa_create_alpha_picture (ScreenPtr pScreen,
{
PixmapPtr pPixmap;
PicturePtr pPicture;
GCPtr pGC;
int error;
xRectangle rect;
if (width > 32767 || height > 32767)
return 0;
@ -827,19 +825,6 @@ uxa_create_alpha_picture (ScreenPtr pScreen,
pPictFormat->depth, 0);
if (!pPixmap)
return 0;
pGC = GetScratchGC (pPixmap->drawable.depth, pScreen);
if (!pGC)
{
(*pScreen->DestroyPixmap) (pPixmap);
return 0;
}
ValidateGC (&pPixmap->drawable, pGC);
rect.x = 0;
rect.y = 0;
rect.width = width;
rect.height = height;
uxa_check_poly_fill_rect (&pPixmap->drawable, pGC, 1, &rect);
FreeScratchGC (pGC);
pPicture = CreatePicture (0, &pPixmap->drawable, pPictFormat,
0, 0, serverClient, &error);
(*pScreen->DestroyPixmap) (pPixmap);
@ -950,6 +935,7 @@ uxa_trapezoids (CARD8 op, PicturePtr pSrc, PicturePtr pDst,
FreePicture (pPicture, 0);
return;
}
ValidateGC (pPicture->pDrawable, pGC);
(*pGC->ops->CopyArea) (&pPixmap->drawable, pPicture->pDrawable,
pGC, 0, 0, width, height, 0, 0);
@ -1023,16 +1009,33 @@ uxa_triangles (CARD8 op, PicturePtr pSrc, PicturePtr pDst,
PicturePtr pPicture;
INT16 xDst, yDst;
INT16 xRel, yRel;
int width = bounds.x2 - bounds.x1;
int height = bounds.y2 - bounds.y1;
GCPtr pGC;
xRectangle rect;
xDst = tris[0].p1.x >> 16;
yDst = tris[0].p1.y >> 16;
pPicture = uxa_create_alpha_picture (pScreen, pDst, maskFormat,
bounds.x2 - bounds.x1,
bounds.y2 - bounds.y1);
width, height);
if (!pPicture)
return;
/* Clear the alpha picture to 0. */
pGC = GetScratchGC (pPicture->pDrawable->depth, pScreen);
if (!pGC) {
FreePicture (pPicture, 0);
return;
}
ValidateGC (pPicture->pDrawable, pGC);
rect.x = 0;
rect.y = 0;
rect.width = width;
rect.height = height;
uxa_check_poly_fill_rect (pPicture->pDrawable, pGC, 1, &rect);
FreeScratchGC (pGC);
if (uxa_prepare_access(pPicture->pDrawable, UXA_ACCESS_RW)) {
(*ps->AddTriangles) (pPicture, -bounds.x1, -bounds.y1, ntri, tris);
uxa_finish_access(pPicture->pDrawable);