sna/gen3: So we also need to ensure stippling is cleared...
My theory that we used nothing that invoked polygon stippling proved
baseless.
Fixes regression from 3b5971bd23
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -1082,7 +1082,7 @@ static void gen3_emit_invariant(struct sna *sna)
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CSB_TCB(6, 6) |
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CSB_TCB(7, 7));
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OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 1);
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OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
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OUT_BATCH(0); /* Disable texture coordinate wrap-shortest */
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OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
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S4_LINE_WIDTH_ONE |
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@ -1096,6 +1096,9 @@ static void gen3_emit_invariant(struct sna *sna)
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OUT_BATCH(_3DSTATE_LOAD_INDIRECT);
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OUT_BATCH(0x00000000);
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OUT_BATCH(_3DSTATE_STIPPLE);
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OUT_BATCH(0x00000000);
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sna->render_state.gen3.need_invariant = FALSE;
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}
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