sna: Add some DBG around tiled blts
References: https://bugs.freedesktop.org/show_bug.cgi?id=74550 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -11955,8 +11955,9 @@ sna_poly_fill_rect_tiled_blt(DrawablePtr drawable,
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int tile_width, tile_height;
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int16_t dx, dy;
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DBG(("%s x %d [(%d, %d)x(%d, %d)...]\n",
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__FUNCTION__, n, rect->x, rect->y, rect->width, rect->height));
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DBG(("%s x %d [(%d, %d)x(%d, %d)...], clipped? %d\n",
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__FUNCTION__, n, rect->x, rect->y, rect->width, rect->height,
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clipped));
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tile_width = tile->drawable.width;
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tile_height = tile->drawable.height;
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@ -12014,6 +12015,7 @@ sna_poly_fill_rect_tiled_blt(DrawablePtr drawable,
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}
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get_drawable_deltas(drawable, pixmap, &dx, &dy);
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DBG(("%s: drawable offset into pixmap = (%d, %d)\n", __FUNCTION__, dx, dy));
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if (!clipped) {
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dx += drawable->x;
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dy += drawable->y;
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@ -12070,6 +12072,8 @@ sna_poly_fill_rect_tiled_blt(DrawablePtr drawable,
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if (clip.data == NULL) {
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const BoxRec *box = &clip.extents;
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DBG(("%s: single clip box [(%d, %d), (%d, %d)]",
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__FUNCTION__, box->x1, box->y1, box->x2, box->y2));
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while (n--) {
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BoxRec r;
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@ -12079,6 +12083,13 @@ sna_poly_fill_rect_tiled_blt(DrawablePtr drawable,
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r.y2 = bound(r.y1, rect->height);
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rect++;
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DBG(("%s: rectangle [(%d, %d), (%d, %d)]\n",
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__FUNCTION__, r.x1, r.y1, r.x2, r.y2));
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assert(r.x1 + dx >= 0);
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assert(r.y1 + dy >= 0);
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assert(r.x2 + dx <= pixmap->drawable.width);
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assert(r.y2 + dy <= pixmap->drawable.height);
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if (box_intersect(&r, box)) {
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int height = r.y2 - r.y1;
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int dst_y = r.y1;
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@ -12140,11 +12151,23 @@ sna_poly_fill_rect_tiled_blt(DrawablePtr drawable,
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region.extents.y2 = bound(region.extents.y1, rect->height);
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rect++;
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DBG(("%s: rectangle [(%d, %d), (%d, %d)]\n",
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__FUNCTION__,
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region.extents.x1,
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region.extents.y1,
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region.extents.x2,
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region.extents.y2));
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assert(region.extents.x1 + dx >= 0);
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assert(region.extents.y1 + dy >= 0);
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assert(region.extents.x2 + dx <= pixmap->drawable.width);
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assert(region.extents.y2 + dy <= pixmap->drawable.height);
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region.data = NULL;
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RegionIntersect(®ion, ®ion, &clip);
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nbox = RegionNumRects(®ion);
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box = RegionRects(®ion);
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DBG(("%s: split into %d boxes after clipping\n", __FUNCTION__, nbox));
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while (nbox--) {
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int height = box->y2 - box->y1;
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int dst_y = box->y1;
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