fix another build problem

This commit is contained in:
Alan Hourihane 2006-02-19 00:04:49 +00:00
parent 2e01277da0
commit 7cca2ae73e
1 changed files with 5 additions and 2 deletions

View File

@ -926,10 +926,12 @@ I830DRIFinishScreenInit(ScreenPtr pScreen)
/* Have shadow run only while there is 3d active.
*/
#if 0
if (pI830->allowPageFlip && pI830->drmMinor >= 1) {
shadowAdd(pScreen, 0, I830DRIShadowUpdate, 0, 0, 0);
}
else
#endif
pI830->allowPageFlip = 0;
@ -1218,7 +1220,7 @@ I830EmitInvarientState(ScrnInfoPtr pScrn)
* might be faster, but seems like a lot more work...
*/
#if 0
/* This should be done *before* XAA syncs,
* Otherwise will have to sync again???
*/
@ -1227,7 +1229,7 @@ I830DRIShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf)
{
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
I830Ptr pI830 = I830PTR(pScrn);
RegionPtr damage = (RegionPtr) shadowBuf(pBuf);
RegionPtr damage = (RegionPtr) shadowDamage(pBuf);
int i, num = REGION_NUM_RECTS(damage);
BoxPtr pbox = REGION_RECTS(damage);
drmI830Sarea *pSAREAPriv = DRIGetSAREAPrivate(pScreen);
@ -1263,6 +1265,7 @@ I830DRIShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf)
ADVANCE_LP_RING();
}
}
#endif
static void
I830EnablePageFlip(ScreenPtr pScreen)