fix another build problem
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2e01277da0
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7cca2ae73e
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@ -926,10 +926,12 @@ I830DRIFinishScreenInit(ScreenPtr pScreen)
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/* Have shadow run only while there is 3d active.
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*/
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#if 0
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if (pI830->allowPageFlip && pI830->drmMinor >= 1) {
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shadowAdd(pScreen, 0, I830DRIShadowUpdate, 0, 0, 0);
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}
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else
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#endif
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pI830->allowPageFlip = 0;
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@ -1218,7 +1220,7 @@ I830EmitInvarientState(ScrnInfoPtr pScrn)
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* might be faster, but seems like a lot more work...
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*/
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#if 0
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/* This should be done *before* XAA syncs,
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* Otherwise will have to sync again???
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*/
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@ -1227,7 +1229,7 @@ I830DRIShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf)
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{
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ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
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I830Ptr pI830 = I830PTR(pScrn);
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RegionPtr damage = (RegionPtr) shadowBuf(pBuf);
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RegionPtr damage = (RegionPtr) shadowDamage(pBuf);
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int i, num = REGION_NUM_RECTS(damage);
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BoxPtr pbox = REGION_RECTS(damage);
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drmI830Sarea *pSAREAPriv = DRIGetSAREAPrivate(pScreen);
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@ -1263,6 +1265,7 @@ I830DRIShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf)
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ADVANCE_LP_RING();
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}
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}
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#endif
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static void
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I830EnablePageFlip(ScreenPtr pScreen)
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