sna: Add reminder about possible future tiling optimisations
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -1079,8 +1079,8 @@ sna_drawable_move_region_to_cpu(DrawablePtr drawable,
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region->extents.y2 - region->extents.y1));
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if ((flags & MOVE_WRITE) == 0 &&
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region->extents.x2 - region->extents.x1 == 1 &&
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region->extents.y2 - region->extents.y1 == 1) {
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region->extents.x2 - region->extents.x1 == 1 &&
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region->extents.y2 - region->extents.y1 == 1) {
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/* Often associated with synchronisation, KISS */
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sna_read_boxes(sna,
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priv->gpu_bo, 0, 0,
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@ -6753,12 +6753,17 @@ sna_poly_fill_rect_tiled_blt(DrawablePtr drawable,
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tile_width = tile->drawable.width;
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tile_height = tile->drawable.height;
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if (tile_width == 1 && tile_height == 1)
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if ((tile_width | tile_height) == 1)
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return sna_poly_fill_rect_blt(drawable, bo, damage,
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gc, get_pixel(tile),
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n, rect,
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extents, clipped);
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/* XXX [248]x[238] tiling can be reduced to a pattern fill.
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* Also we can do the lg2 reduction for BLT and use repeat modes for
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* RENDER.
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*/
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if (!sna_pixmap_move_to_gpu(tile, MOVE_READ))
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return FALSE;
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