sna/video: Ensure the video pixmap is on the GPU
The presumption that the pixmap is the scanout and so will always be pinned is false if there is a shadow or under a compositor. In those cases, the pixmap may be idle and so the GPU bo reaped. This was compounded by that the video path did not mark the pixmap as busy. So whilst watching a video under xfce4 with compositing enabled (has to be a non-GL compositor) the video would suddenly stall. Reported-by: Paul Neumann <paul104x@yahoo.de> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45279 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -476,13 +476,6 @@ sna_drawable_move_to_gpu(DrawablePtr drawable, unsigned flags)
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return sna_pixmap_move_to_gpu(get_drawable_pixmap(drawable), flags) != NULL;
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}
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static inline Bool
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sna_pixmap_is_gpu(PixmapPtr pixmap)
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{
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struct sna_pixmap *priv = pixmap ? sna_pixmap(pixmap) : NULL;
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return priv && priv->gpu_bo;
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}
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static inline struct kgem_bo *sna_pixmap_get_bo(PixmapPtr pixmap)
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{
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return sna_pixmap(pixmap)->gpu_bo;
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@ -240,7 +240,7 @@ sna_video_textured_put_image(ScrnInfoPtr scrn,
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return BadAlloc;
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}
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if (!sna_pixmap_is_gpu(pixmap)) {
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if (!sna_pixmap_force_to_gpu(pixmap, MOVE_READ | MOVE_WRITE)) {
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DBG(("%s: attempting to render to a non-GPU pixmap\n",
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__FUNCTION__));
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return BadAlloc;
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