xvmc: move 965 mc media programs to shader/mc directory

Also include some missed g4i files in Makefile.am, fix shader build.
This commit is contained in:
Zhenyu Wang 2009-03-26 10:51:05 +08:00
parent ebcb64fdc8
commit 91886f82a1
79 changed files with 114 additions and 112 deletions

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@ -272,6 +272,7 @@ AC_OUTPUT([
src/Makefile
src/xvmc/Makefile
src/xvmc/shader/Makefile
src/xvmc/shader/mc/Makefile
src/xvmc/shader/vld/Makefile
src/bios_reader/Makefile
src/ch7017/Makefile

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@ -3,6 +3,7 @@ lib_LTLIBRARIES=libI810XvMC.la libIntelXvMC.la
endif
SUBDIRS = shader
libI810XvMC_la_SOURCES = I810XvMC.c \
I810XvMC.h
@ -32,98 +33,3 @@ libIntelXvMC_la_CFLAGS = @XORG_CFLAGS@ @DRM_CFLAGS@ @DRI_CFLAGS@ \
@XVMCLIB_CFLAGS@ -I$(top_srcdir)/src -DTRUE=1 -DFALSE=0
libIntelXvMC_la_LDFLAGS = -version-number 1:0:0
libIntelXvMC_la_LIBADD = @DRI_LIBS@ @DRM_LIBS@ @XVMCLIB_LIBS@ @XEXT_LIBS@ -lpthread
INTEL_G4A = \
dual_prime_igd.g4a \
field_backward_igd.g4a \
field_f_b_igd.g4a \
field_forward_igd.g4a \
frame_backward_igd.g4a \
frame_f_b_igd.g4a \
frame_forward_igd.g4a \
dual_prime.g4a \
field_backward.g4a \
field_f_b.g4a \
field_forward.g4a \
frame_backward.g4a \
frame_f_b.g4a \
frame_forward.g4a \
ipicture.g4a \
null.g4a
INTEL_G4I = \
addidct.g4i \
block_clear.g4i \
read_frame_x0y0_y.g4i \
read_frame_x0y1_y.g4i \
read_frame_x1y0_y.g4i \
read_frame_x1y1_y.g4i \
read_frame_x0y0_uv.g4i \
read_frame_x0y1_uv.g4i \
read_frame_x1y0_uv.g4i \
read_frame_x1y1_uv.g4i \
read_frame_x0y0_y_igd.g4i \
read_frame_x0y1_y_igd.g4i \
read_frame_x1y0_y_igd.g4i \
read_frame_x1y1_y_igd.g4i \
read_frame_x0y0_uv_igd.g4i \
read_frame_x0y1_uv_igd.g4i \
read_frame_x1y0_uv_igd.g4i \
read_frame_x1y1_uv_igd.g4i \
motion_frame_y.g4i \
motion_frame_uv.g4i \
read_field_x0y0_y.g4i \
read_field_x0y1_y.g4i \
read_field_x1y0_y.g4i \
read_field_x1y1_y.g4i \
read_field_x0y0_uv.g4i \
read_field_x0y1_uv.g4i \
read_field_x1y0_uv.g4i \
read_field_x1y1_uv.g4i \
read_field_x0y0_y_igd.g4i \
read_field_x0y1_y_igd.g4i \
read_field_x1y0_y_igd.g4i \
read_field_x1y1_y_igd.g4i \
read_field_x0y0_uv_igd.g4i \
read_field_x0y1_uv_igd.g4i \
read_field_x1y0_uv_igd.g4i \
read_field_x1y1_uv_igd.g4i \
motion_field_y.g4i \
motion_field_uv.g4i
INTEL_G4B = \
dual_prime.g4b \
field_backward.g4b \
field_f_b.g4b \
field_forward.g4b \
frame_backward.g4b \
frame_f_b.g4b \
frame_forward.g4b \
dual_prime_igd.g4b \
field_backward_igd.g4b \
field_f_b_igd.g4b \
field_forward_igd.g4b \
frame_backward_igd.g4b \
frame_f_b_igd.g4b \
frame_forward_igd.g4b \
ipicture.g4b \
null.g4b
EXTRA_DIST = \
$(INTEL_G4A) \
$(INTEL_G4I) \
$(INTEL_G4B)
if HAVE_GEN4ASM
SUFFIXES = .g4a .g4b
.g4a.g4b:
m4 $*.g4a > $*.g4m && intel-gen4asm -o $@ $*.g4m && rm $*.g4m
$(INTEL_G4B): $(INTEL_G4I)
BUILT_SOURCES= $(INTEL_G4B)
clean-local:
-rm -f $(INTEL_G4B)
endif

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@ -46,52 +46,52 @@ enum interface {
};
static const uint32_t ipicture_kernel_static[][4] = {
#include "ipicture.g4b"
#include "shader/mc/ipicture.g4b"
};
static const uint32_t null_kernel_static[][4] = {
#include "null.g4b"
#include "shader/mc/null.g4b"
};
static const uint32_t frame_forward_kernel_static[][4] = {
#include "frame_forward.g4b"
#include "shader/mc/frame_forward.g4b"
};
static const uint32_t frame_backward_kernel_static[][4] = {
#include "frame_backward.g4b"
#include "shader/mc/frame_backward.g4b"
};
static const uint32_t frame_f_b_kernel_static[][4] = {
#include "frame_f_b.g4b"
#include "shader/mc/frame_f_b.g4b"
};
static const uint32_t field_forward_kernel_static[][4] = {
#include "field_forward.g4b"
#include "shader/mc/field_forward.g4b"
};
static const uint32_t field_backward_kernel_static[][4] = {
#include "field_backward.g4b"
#include "shader/mc/field_backward.g4b"
};
static const uint32_t field_f_b_kernel_static[][4] = {
#include "field_f_b.g4b"
#include "shader/mc/field_f_b.g4b"
};
static const uint32_t dual_prime_kernel_static[][4]= {
#include "dual_prime.g4b"
#include "shader/mc/dual_prime.g4b"
};
static const uint32_t frame_forward_igd_kernel_static[][4] = {
#include "frame_forward_igd.g4b"
#include "shader/mc/frame_forward_igd.g4b"
};
static const uint32_t frame_backward_igd_kernel_static[][4] = {
#include "frame_backward_igd.g4b"
#include "shader/mc/frame_backward_igd.g4b"
};
static const uint32_t frame_f_b_igd_kernel_static[][4] = {
#include "frame_f_b_igd.g4b"
#include "shader/mc/frame_f_b_igd.g4b"
};
static const uint32_t field_forward_igd_kernel_static[][4] = {
#include "field_forward_igd.g4b"
#include "shader/mc/field_forward_igd.g4b"
};
static const uint32_t field_backward_igd_kernel_static[][4] = {
#include "field_backward_igd.g4b"
#include "shader/mc/field_backward_igd.g4b"
};
static const uint32_t field_f_b_igd_kernel_static[][4] = {
#include "field_f_b_igd.g4b"
#include "shader/mc/field_f_b_igd.g4b"
};
static const uint32_t dual_prime_igd_kernel_static[][4]= {
#include "dual_prime_igd.g4b"
#include "shader/mc/dual_prime_igd.g4b"
};
#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))

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@ -1 +1 @@
SUBDIRS = vld
SUBDIRS = mc vld

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@ -0,0 +1,95 @@
INTEL_G4A = dual_prime_igd.g4a \
field_backward_igd.g4a \
field_f_b_igd.g4a \
field_forward_igd.g4a \
frame_backward_igd.g4a \
frame_f_b_igd.g4a \
frame_forward_igd.g4a \
dual_prime.g4a \
field_backward.g4a \
field_f_b.g4a \
field_forward.g4a \
frame_backward.g4a \
frame_f_b.g4a \
frame_forward.g4a \
ipicture.g4a \
null.g4a
INTEL_G4I = addidct.g4i \
block_clear.g4i \
read_frame_x0y0_y.g4i \
read_frame_x0y1_y.g4i \
read_frame_x1y0_y.g4i \
read_frame_x1y1_y.g4i \
read_frame_x0y0_uv.g4i \
read_frame_x0y1_uv.g4i \
read_frame_x1y0_uv.g4i \
read_frame_x1y1_uv.g4i \
read_frame_x0y0_y_igd.g4i \
read_frame_x0y1_y_igd.g4i \
read_frame_x1y0_y_igd.g4i \
read_frame_x1y1_y_igd.g4i \
read_frame_x0y0_uv_igd.g4i \
read_frame_x0y1_uv_igd.g4i \
read_frame_x1y0_uv_igd.g4i \
read_frame_x1y1_uv_igd.g4i \
motion_frame_y.g4i \
motion_frame_uv.g4i \
read_field_x0y0_y.g4i \
read_field_x0y1_y.g4i \
read_field_x1y0_y.g4i \
read_field_x1y1_y.g4i \
read_field_x0y0_uv.g4i \
read_field_x0y1_uv.g4i \
read_field_x1y0_uv.g4i \
read_field_x1y1_uv.g4i \
read_field_x0y0_y_igd.g4i \
read_field_x0y1_y_igd.g4i \
read_field_x1y0_y_igd.g4i \
read_field_x1y1_y_igd.g4i \
read_field_x0y0_uv_igd.g4i \
read_field_x0y1_uv_igd.g4i \
read_field_x1y0_uv_igd.g4i \
read_field_x1y1_uv_igd.g4i \
motion_field_y.g4i \
motion_field_uv.g4i \
motion_field_uv_igd.g4i \
motion_field_y_igd.g4i \
motion_frame_uv_igd.g4i \
motion_frame_y_igd.g4i
INTEL_G4B = dual_prime.g4b \
field_backward.g4b \
field_f_b.g4b \
field_forward.g4b \
frame_backward.g4b \
frame_f_b.g4b \
frame_forward.g4b \
dual_prime_igd.g4b \
field_backward_igd.g4b \
field_f_b_igd.g4b \
field_forward_igd.g4b \
frame_backward_igd.g4b \
frame_f_b_igd.g4b \
frame_forward_igd.g4b \
ipicture.g4b \
null.g4b
EXTRA_DIST = $(INTEL_G4A) \
$(INTEL_G4I) \
$(INTEL_G4B)
if HAVE_GEN4ASM
SUFFIXES = .g4a .g4b
.g4a.g4b:
m4 $*.g4a > $*.g4m && intel-gen4asm -o $@ $*.g4m && rm $*.g4m
$(INTEL_G4B): $(INTEL_G4I)
BUILT_SOURCES= $(INTEL_G4B)
clean-local:
-rm -f $(INTEL_G4B)
endif