sna: Disable the reduced flush optimisation
Deferring the flush until Mesa checks its DRI2 buffer status only works
so long as Mesa is checking its DRI2 buffers. Hint, it doesn't....
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97914
References: https://bugs.freedesktop.org/show_bug.cgi?id=52930
References: https://bugs.freedesktop.org/show_bug.cgi?id=90264
References: https://bugs.freedesktop.org/show_bug.cgi?id=101819
References: https://bugs.freedesktop.org/show_bug.cgi?id=101620
Fixes: 1f6dfc9df6 ("sna: Only flush GPU bo for a damage event")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -17453,11 +17453,15 @@ sna_flush_callback(CallbackListPtr *list, pointer user_data, pointer call_data)
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{
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struct sna *sna = user_data;
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#if 0 /* XXX requires mesa to implement glXWaitX()! */
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if (!sna->needs_dri_flush)
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return;
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sna_accel_flush(sna);
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sna->needs_dri_flush = false;
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#else
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sna_accel_flush(sna);
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#endif
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}
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static void
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