uxa: Simplify BLT solid acceleration for spans filling by only clipping once.
We were clipping each span against the bounds of the clip, throwing out the span early if it was all clipped, and then walked the clip box clipping against each of the cliprects. We would expect spans to typically be clipped against one box, and not thrown out, so we were not saving any work there. For multiple cliprects, we were adding work. Only for many spans clipped entirely out of a complicated clip region would it have saved work, and it clearly didn't save bugs as evidenced by the many fix attempts here. Reviewed-by: Keith Packard <keithp@keithp.com>
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@ -1,3 +1,4 @@
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/*
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* Copyright ® 2001 Keith Packard
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*
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@ -65,7 +66,7 @@ uxa_fill_spans(DrawablePtr pDrawable, GCPtr pGC, int n,
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BoxPtr pextent, pbox;
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int nbox;
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int extentX1, extentX2, extentY1, extentY2;
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int fullX1, fullX2, fullY1;
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int x1, x2, y, fullX1, fullX2, fullY1;
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int partX1, partX2;
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int off_x, off_y;
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xRenderColor color;
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@ -216,58 +217,34 @@ solid:
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pGC->fgPixel))
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goto fallback;
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pextent = REGION_EXTENTS(pGC->screen, pClip);
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extentX1 = pextent->x1;
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extentY1 = pextent->y1;
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extentX2 = pextent->x2;
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extentY2 = pextent->y2;
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while (n--) {
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fullX1 = ppt->x;
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fullY1 = ppt->y;
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fullX2 = fullX1 + (int)*pwidth;
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x1 = ppt->x;
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y = ppt->y;
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x2 = x1 + (int)*pwidth;
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ppt++;
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pwidth++;
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if (fullY1 < extentY1 || extentY2 <= fullY1)
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continue;
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if (fullX1 < extentX1)
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fullX1 = extentX1;
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if (fullX2 > extentX2)
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fullX2 = extentX2;
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if (fullX1 >= fullX2)
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continue;
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nbox = REGION_NUM_RECTS(pClip);
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if (nbox == 1) {
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pbox = REGION_RECTS(pClip);
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while (nbox--) {
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if (pbox->y1 > y || pbox->y2 <= y)
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continue;
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if (x1 < pbox->x1)
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x1 = pbox->x1;
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if (x2 > pbox->x2)
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x2 = pbox->x2;
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if (x2 <= x1)
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continue;
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(*uxa_screen->info->solid) (dst_pixmap,
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fullX1 + off_x,
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fullY1 + off_y,
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fullX2 + off_x,
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fullY1 + 1 + off_y);
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} else {
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pbox = REGION_RECTS(pClip);
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while (nbox--) {
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if (pbox->y1 <= fullY1 && fullY1 < pbox->y2) {
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partX1 = pbox->x1;
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if (partX1 < fullX1)
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partX1 = fullX1;
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partX2 = pbox->x2;
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if (partX2 > fullX2)
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partX2 = fullX2;
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if (partX2 > partX1) {
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(*uxa_screen->info->
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solid) (dst_pixmap,
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partX1 + off_x,
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fullY1 + off_y,
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partX2 + off_x,
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fullY1 + 1 + off_y);
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}
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}
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pbox++;
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}
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x1 + off_x,
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y + off_y,
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x2 + off_x,
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y + 1 + off_y);
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pbox++;
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}
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}
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(*uxa_screen->info->done_solid) (dst_pixmap);
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