sna: Avoid blending with the render engine on snoopable bo
This seems slightly weird, as there is nothing to indicate that this would generate incorrect results only for snoopable bo. But no many of flushes make my pnv box happy, so adjust the placement logic to move the blending operation away from the snoopable target. This is sensible for reasons of avoiding snoops from the render pipeline anyway. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80253 Reported-and-tested-by: Matti Hämäläinen <ccr@tnsp.org> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -3812,6 +3812,9 @@ cpu_fail:
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if (priv->cpu_bo->pitch >= 4096)
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goto move_to_gpu;
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if ((flags & IGNORE_CPU) == 0 && priv->cpu_bo->snoop)
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goto move_to_gpu;
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if (!sna->kgem.can_blt_cpu)
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goto move_to_gpu;
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}
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