sna/gen2: Try to avoid creating a bo for solid colours
As we try to use the diffuse/specular and only resort to using a texture operation for convenience in the rare case of a solid mask. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -1100,12 +1100,12 @@ gen2_composite_solid_init(struct sna *sna,
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channel->height = 1;
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channel->pict_format = PICT_a8r8g8b8;
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channel->bo = sna_render_get_solid(sna, color);
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channel->bo = NULL;
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channel->u.gen2.pixel = color;
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channel->scale[0] = channel->scale[1] = 1;
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channel->offset[0] = channel->offset[1] = 0;
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return channel->bo != NULL;
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return TRUE;
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}
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#define xFixedToDouble(f) pixman_fixed_to_double(f)
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@ -1738,6 +1738,10 @@ gen2_render_composite(struct sna *sna,
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tmp->op = PictOpOutReverse;
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}
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}
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/* convert solid to a texture (pure convenience) */
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if (tmp->mask.is_solid)
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tmp->mask.bo = sna_render_get_solid(sna, tmp->mask.u.gen2.pixel);
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}
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tmp->floats_per_vertex = 2;
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