From b8bc56c12c6fdc559354fbbf96b6e043a491aa8f Mon Sep 17 00:00:00 2001 From: Chris Wilson Date: Thu, 16 Aug 2012 21:00:57 +0100 Subject: [PATCH] uxa/gen3: Simply simple fill shader generation Suggested-by: Zdenek Kabelac Signed-off-by: Chris Wilson --- src/i915_render.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/i915_render.c b/src/i915_render.c index acbd82ca..6d3400e7 100644 --- a/src/i915_render.c +++ b/src/i915_render.c @@ -779,12 +779,8 @@ i915_composite_emit_shader(intel_screen_private *intel, CARD8 op) else i915_fs_texldp(src_reg, FS_S0, FS_T0); - if (src_reg != FS_OC) { - if (dest_is_alpha) - i915_fs_mov(FS_OC, i915_fs_operand(src_reg, W, W, W, W)); - else - i915_fs_mov(FS_OC, i915_fs_operand_reg(src_reg)); - } + if (src_reg != FS_OC) + i915_fs_mov(FS_OC, i915_fs_operand(src_reg, W, W, W, W)); } else { i915_fs_dcl(FS_T1); i915_fs_dcl(FS_S1);