Remove the clip URB allocation.
Previously, the VS was misconfigured and exceeding its allocation, which the (unused) clip was providing padding for.
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@ -2902,8 +2902,8 @@ BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
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#define URB_GS_ENTRIES 0
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#define URB_GS_ENTRY_SIZE 0
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#define URB_CLIP_ENTRIES 6
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#define URB_CLIP_ENTRY_SIZE 5
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#define URB_CLIP_ENTRIES 0
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#define URB_CLIP_ENTRY_SIZE 0
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#define URB_SF_ENTRIES 8
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#define URB_SF_ENTRY_SIZE 11
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