Put in code for idling accelerator on subsequent cliprects.
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@ -2945,7 +2945,13 @@ BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
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int vert_data_count;
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if (!first_output) {
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/* XXX: idle */
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/* Since we use the same little vertex buffer over and over, sync for
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* subsequent rectangles.
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*/
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if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) {
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(*pI830->AccelInfoRec->Sync)(pScrn);
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pI830->AccelInfoRec->NeedToSync = FALSE;
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}
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}
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pbox++;
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