Set vertex_buffer_bo to NULL after unreference.
Which is just being tidy. We initially were looking at this code path due to a report of a crash on server shutdown which started after this unreference call was added. Setting this to NULL apparently didn't avoid the crash, but it's a good thing to do regardless.
This commit is contained in:
parent
ce7efc2e36
commit
bea98cdfd9
|
|
@ -1635,8 +1635,10 @@ gen4_render_state_cleanup(ScrnInfoPtr pScrn)
|
|||
I830Ptr pI830 = I830PTR(pScrn);
|
||||
struct gen4_render_state *render_state= pI830->gen4_render_state;
|
||||
|
||||
if (render_state->vertex_buffer_bo)
|
||||
if (render_state->vertex_buffer_bo) {
|
||||
dri_bo_unreference (render_state->vertex_buffer_bo);
|
||||
render_state->vertex_buffer_bo = NULL;
|
||||
}
|
||||
|
||||
if (pI830->use_drm_mode) {
|
||||
dri_bo_unmap(pI830->gen4_render_state_mem->bo);
|
||||
|
|
|
|||
Loading…
Reference in New Issue