Reduce URB_VS_ENTRY_SIZE to 1 as our vertices are under 8 floats.
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@ -2891,7 +2891,7 @@ BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
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* allow anything we would want to do, at potentially lower performance.
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*/
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#define URB_VS_ENTRIES 8
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#define URB_VS_ENTRY_SIZE 5
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#define URB_VS_ENTRY_SIZE 1
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#define URB_GS_ENTRIES 4
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#define URB_GS_ENTRY_SIZE 5
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