sna/video/sprite: Allow sprite Xv with depth 8 and depth 30

With the colorkey setup fixed the sprite Xv adaptor works just
fine with depth 30.

With depth 8 there is one remaining problem with the usage of
the LUT for gamma vs. C8, but that is purely a kernel issue.

Let's allow both depth 8 and depth 30 with the sprite Xv
adaptor.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Ville Syrjälä 2018-10-22 16:59:27 +03:00 committed by Chris Wilson
parent 35f84efd4a
commit bf4f85a8ba
1 changed files with 1 additions and 1 deletions

View File

@ -72,7 +72,7 @@ struct local_mode_set_plane {
static Atom xvColorKey, xvAlwaysOnTop, xvSyncToVblank, xvColorspace;
static XvFormatRec formats[] = { {15}, {16}, {24} };
static XvFormatRec formats[] = { {8}, {15}, {16}, {24}, {30} };
static const XvImageRec images[] = { XVIMAGE_YUY2, XVIMAGE_UYVY,
XVMC_RGB888 };
static const XvImageRec images_rgb565[] = { XVIMAGE_YUY2, XVIMAGE_UYVY,