sna/video/sprite: Allow sprite Xv with depth 8 and depth 30
With the colorkey setup fixed the sprite Xv adaptor works just fine with depth 30. With depth 8 there is one remaining problem with the usage of the LUT for gamma vs. C8, but that is purely a kernel issue. Let's allow both depth 8 and depth 30 with the sprite Xv adaptor. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -72,7 +72,7 @@ struct local_mode_set_plane {
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static Atom xvColorKey, xvAlwaysOnTop, xvSyncToVblank, xvColorspace;
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static XvFormatRec formats[] = { {15}, {16}, {24} };
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static XvFormatRec formats[] = { {8}, {15}, {16}, {24}, {30} };
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static const XvImageRec images[] = { XVIMAGE_YUY2, XVIMAGE_UYVY,
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XVMC_RGB888 };
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static const XvImageRec images_rgb565[] = { XVIMAGE_YUY2, XVIMAGE_UYVY,
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