EXA: mask componentAlpha support

we're getting load of multiple sf/wm programs for i965, might
need to be cleanup in future.
This commit is contained in:
Wang Zhenyu 2007-02-15 11:00:06 +08:00
parent ec55dd16c4
commit c010d28f0a
5 changed files with 626 additions and 20 deletions

202
src/exa_wm_maskca.g4a Normal file
View File

@ -0,0 +1,202 @@
/*
* This's for exa composite operation in no mask picture case.
* The simplest case is just sending what src picture has to dst picture.
* XXX: This is still experimental, and should be fixed to support multiple texture
* map, and conditional mul actions.
*/
/* I think this should be same as in g4a program for texture video,
as we also use 16-pixel dispatch. and SF scale in g3 is useful for us. */
/* The initial payload of the thread is always g0.
* WM_URB (incoming URB entries) is g3
As mask texture coeffient needs extra setup urb starting from g4, we should
shift this location.
* X0_R is g4->g6
* X1_R is g5->g7
* Y0_R is g6->g8
* Y1_R is g7->g9
* X0: {ss0.x, ss0.x+1, ss0.x, ss0.x+1, ss1.x, ss1.x+1, ss1.x, ss1.x+y}
* Y0: {ss0.y, ss0.y, ss0.y+1, ss0.y+1, ss1.y, ss1.y, ss1.y+1, ss1.y+1}
* X1: {ss2.x, ss2.x+1, ss2.x, ss2.x+1, ss3.x, ss3.x+1, ss3.x, ss3.x+y}
* Y1: {ss2.y, ss2.y, ss2.y+1, ss2.y+1, ss3.y, ss3.y, ss3.y+1, ss3.y+1}
*/
/* multitexture program with src and mask texture */
/* - load src texture */
/* - load mask texture */
/* - mul src.X with mask's alpha */
/* - write out src.X */
/* Set up ss0.x coordinates*/
mov (1) g6<1>F g1.8<0,1,0>UW { align1 };
add (1) g6.4<1>F g1.8<0,1,0>UW 1UB { align1 };
mov (1) g6.8<1>F g1.8<0,1,0>UW { align1 };
add (1) g6.12<1>F g1.8<0,1,0>UW 1UB { align1 };
/* Set up ss0.y coordinates */
mov (1) g8<1>F g1.10<0,1,0>UW { align1 };
mov (1) g8.4<1>F g1.10<0,1,0>UW { align1 };
add (1) g8.8<1>F g1.10<0,1,0>UW 1UB { align1 };
add (1) g8.12<1>F g1.10<0,1,0>UW 1UB { align1 };
/* set up ss1.x coordinates */
mov (1) g6.16<1>F g1.12<0,1,0>UW { align1 };
add (1) g6.20<1>F g1.12<0,1,0>UW 1UB { align1 };
mov (1) g6.24<1>F g1.12<0,1,0>UW { align1 };
add (1) g6.28<1>F g1.12<0,1,0>UW 1UB { align1 };
/* set up ss1.y coordinates */
mov (1) g8.16<1>F g1.14<0,1,0>UW { align1 };
mov (1) g8.20<1>F g1.14<0,1,0>UW { align1 };
add (1) g8.24<1>F g1.14<0,1,0>UW 1UB { align1 };
add (1) g8.28<1>F g1.14<0,1,0>UW 1UB { align1 };
/* Set up ss2.x coordinates */
mov (1) g7<1>F g1.16<0,1,0>UW { align1 };
add (1) g7.4<1>F g1.16<0,1,0>UW 1UB { align1 };
mov (1) g7.8<1>F g1.16<0,1,0>UW { align1 };
add (1) g7.12<1>F g1.16<0,1,0>UW 1UB { align1 };
/* Set up ss2.y coordinates */
mov (1) g9<1>F g1.18<0,1,0>UW { align1 };
mov (1) g9.4<1>F g1.18<0,1,0>UW { align1 };
add (1) g9.8<1>F g1.18<0,1,0>UW 1UB { align1 };
add (1) g9.12<1>F g1.18<0,1,0>UW 1UB { align1 };
/* Set up ss3.x coordinates */
mov (1) g7.16<1>F g1.20<0,1,0>UW { align1 };
add (1) g7.20<1>F g1.20<0,1,0>UW 1UB { align1 };
mov (1) g7.24<1>F g1.20<0,1,0>UW { align1 };
add (1) g7.28<1>F g1.20<0,1,0>UW 1UB { align1 };
/* Set up ss3.y coordinates */
mov (1) g9.16<1>F g1.22<0,1,0>UW { align1 };
mov (1) g9.20<1>F g1.22<0,1,0>UW { align1 };
add (1) g9.24<1>F g1.22<0,1,0>UW 1UB { align1 };
add (1) g9.28<1>F g1.22<0,1,0>UW 1UB { align1 };
/* Now, map these screen space coordinates into texture coordinates. */
/* This is for src texture */
/* I don't want to change origin ssX coords, as it will be used later in mask */
/* so store tex coords in g10, g11, g12, g13 */
/* subtract screen-space X origin of vertex 0. */
add (8) g10<1>F g6<8,8,1>F -g1<0,1,0>F { align1 };
add (8) g11<1>F g7<8,8,1>F -g1<0,1,0>F { align1 };
/* scale by texture X increment */
/* Cx[0] */
mul (8) g10<1>F g10<8,8,1>F g3<0,1,0>F { align1 };
mul (8) g11<1>F g11<8,8,1>F g3<0,1,0>F { align1 };
/* add in texture X offset */
/* Co[0] */
add (8) g10<1>F g10<8,8,1>F g3.12<0,1,0>F { align1 };
add (8) g11<1>F g11<8,8,1>F g3.12<0,1,0>F { align1 };
/* subtract screen-space Y origin of vertex 0. */
add (8) g12<1>F g8<8,8,1>F -g1.4<0,1,0>F { align1 };
add (8) g13<1>F g9<8,8,1>F -g1.4<0,1,0>F { align1 };
/* scale by texture Y increment */
/* Cy[0] */
mul (8) g12<1>F g12<8,8,1>F g3.4<0,1,0>F { align1 };
mul (8) g13<1>F g13<8,8,1>F g3.4<0,1,0>F { align1 };
/* add in texture Y offset */
/* Co[1] */
add (8) g12<1>F g12<8,8,1>F g3.28<0,1,0>F { align1 };
add (8) g13<1>F g13<8,8,1>F g3.28<0,1,0>F { align1 };
/* prepare sampler read back gX register, which would be written back to output */
/* use simd16 sampler, param 0 is u, param 1 is v. */
/* 'payload' loading, assuming tex coord start from g4 */
mov (8) m1<1>F g10<8,8,1>F { align1 };
mov (8) m2<1>F g11<8,8,1>F { align1 }; /* param 0 u in m1, m2 */
mov (8) m3<1>F g12<8,8,1>F { align1 };
mov (8) m4<1>F g13<8,8,1>F { align1 }; /* param 1 v in m3, m4 */
/* m0 will be copied with g0, as it contains send desc */
/* emit sampler 'send' cmd */
/* src texture readback: g14-g21 */
send (16) 0 /* msg reg index */
g14<1>UW /* readback */
g0<8,8,1>UW /* copy to msg start reg*/
sampler (1,0,F) /* sampler message description,
(binding_table,sampler_index,datatype).
here(src->dst) we should use src_sampler and
src_surface */
mlen 5 rlen 8 { align1 }; /* required message len 5, readback len 8 */
mov (8) g21<1>UD g21<8,8,1>UD { align1 }; /* wait sampler return */
/* sampler mask texture, use g10, g11, g12, g13 */
/* subtract screen-space X origin of vertex 0. */
add (8) g10<1>F g6<8,8,1>F -g1<0,1,0>F { align1 };
add (8) g11<1>F g7<8,8,1>F -g1<0,1,0>F { align1 };
/* scale by texture X increment */
/* Cx[2] */
mul (8) g10<1>F g10<8,8,1>F g4<0,1,0>F { align1 };
mul (8) g11<1>F g11<8,8,1>F g4<0,1,0>F { align1 };
/* add in texture X offset */
/* Co[2] */
add (8) g10<1>F g10<8,8,1>F g4.12<0,1,0>F { align1 };
add (8) g11<1>F g11<8,8,1>F g4.12<0,1,0>F { align1 };
/* subtract screen-space Y origin of vertex 0. */
add (8) g12<1>F g8<8,8,1>F -g1.4<0,1,0>F { align1 };
add (8) g13<1>F g9<8,8,1>F -g1.4<0,1,0>F { align1 };
/* scale by texture Y increment */
/* Cy[2] */
mul (8) g12<1>F g12<8,8,1>F g4.4<0,1,0>F { align1 };
mul (8) g13<1>F g13<8,8,1>F g4.4<0,1,0>F { align1 };
/* add in texture Y offset */
/* Co[3] */
add (8) g12<1>F g12<8,8,1>F g4.28<0,1,0>F { align1 };
add (8) g13<1>F g13<8,8,1>F g4.28<0,1,0>F { align1 };
mov (8) m1<1>F g10<8,8,1>F { align1 };
mov (8) m2<1>F g11<8,8,1>F { align1 };
mov (8) m3<1>F g12<8,8,1>F { align1 };
mov (8) m4<1>F g13<8,8,1>F { align1 };
/* mask sampler g22-g29 */
/* binding_table (2), sampler (1) */
send (16) 0 g22<1>UW g0<8,8,1>UW sampler (2,1,F) mlen 5 rlen 8 { align1 };
mov (8) g29<1>UD g29<8,8,1>UD { align1 }; /* wait sampler return */
/* mul mask's channel to src, then write out src */
mul (8) g14<1>F g14<8,8,1>F g22<8,8,1>F { align1 };
mul (8) g15<1>F g15<8,8,1>F g23<8,8,1>F { align1 };
mul (8) g16<1>F g16<8,8,1>F g24<8,8,1>F { align1 };
mul (8) g17<1>F g17<8,8,1>F g25<8,8,1>F { align1 };
mul (8) g18<1>F g18<8,8,1>F g26<8,8,1>F { align1 };
mul (8) g19<1>F g19<8,8,1>F g27<8,8,1>F { align1 };
mul (8) g20<1>F g20<8,8,1>F g28<8,8,1>F { align1 };
mul (8) g21<1>F g21<8,8,1>F g29<8,8,1>F { align1 };
/* prepare data in m2-m5 for subspan(1,0), m6-m9 for subspan(3,2), then it's ready to write */
mov (8) m2<1>F g14<8,8,1>F { align1 };
mov (8) m3<1>F g16<8,8,1>F { align1 };
mov (8) m4<1>F g18<8,8,1>F { align1 };
mov (8) m5<1>F g20<8,8,1>F { align1 };
mov (8) m6<1>F g15<8,8,1>F { align1 };
mov (8) m7<1>F g17<8,8,1>F { align1 };
mov (8) m8<1>F g19<8,8,1>F { align1 };
mov (8) m9<1>F g21<8,8,1>F { align1 };
/* m0, m1 are all direct passed by PS thread payload */
mov (8) m1<1>UD g1<8,8,1>UD { align1 mask_disable };
/* write */
send (16) 0 acc0<1>UW g0<8,8,1>UW write (
0, /* binding_table */
8, /* pixel scordboard clear, msg type simd16 single source */
4, /* render target write */
0 /* no write commit message */
)
mlen 10
rlen 0
{ align1 EOT };
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;

95
src/exa_wm_maskca_prog.h Normal file
View File

@ -0,0 +1,95 @@
{ 0x00000001, 0x20c0013d, 0x00000028, 0x00000000 },
{ 0x00000040, 0x20c40d3d, 0x00000028, 0x00000001 },
{ 0x00000001, 0x20c8013d, 0x00000028, 0x00000000 },
{ 0x00000040, 0x20cc0d3d, 0x00000028, 0x00000001 },
{ 0x00000001, 0x2100013d, 0x0000002a, 0x00000000 },
{ 0x00000001, 0x2104013d, 0x0000002a, 0x00000000 },
{ 0x00000040, 0x21080d3d, 0x0000002a, 0x00000001 },
{ 0x00000040, 0x210c0d3d, 0x0000002a, 0x00000001 },
{ 0x00000001, 0x20d0013d, 0x0000002c, 0x00000000 },
{ 0x00000040, 0x20d40d3d, 0x0000002c, 0x00000001 },
{ 0x00000001, 0x20d8013d, 0x0000002c, 0x00000000 },
{ 0x00000040, 0x20dc0d3d, 0x0000002c, 0x00000001 },
{ 0x00000001, 0x2110013d, 0x0000002e, 0x00000000 },
{ 0x00000001, 0x2114013d, 0x0000002e, 0x00000000 },
{ 0x00000040, 0x21180d3d, 0x0000002e, 0x00000001 },
{ 0x00000040, 0x211c0d3d, 0x0000002e, 0x00000001 },
{ 0x00000001, 0x20e0013d, 0x00000030, 0x00000000 },
{ 0x00000040, 0x20e40d3d, 0x00000030, 0x00000001 },
{ 0x00000001, 0x20e8013d, 0x00000030, 0x00000000 },
{ 0x00000040, 0x20ec0d3d, 0x00000030, 0x00000001 },
{ 0x00000001, 0x2120013d, 0x00000032, 0x00000000 },
{ 0x00000001, 0x2124013d, 0x00000032, 0x00000000 },
{ 0x00000040, 0x21280d3d, 0x00000032, 0x00000001 },
{ 0x00000040, 0x212c0d3d, 0x00000032, 0x00000001 },
{ 0x00000001, 0x20f0013d, 0x00000034, 0x00000000 },
{ 0x00000040, 0x20f40d3d, 0x00000034, 0x00000001 },
{ 0x00000001, 0x20f8013d, 0x00000034, 0x00000000 },
{ 0x00000040, 0x20fc0d3d, 0x00000034, 0x00000001 },
{ 0x00000001, 0x2130013d, 0x00000036, 0x00000000 },
{ 0x00000001, 0x2134013d, 0x00000036, 0x00000000 },
{ 0x00000040, 0x21380d3d, 0x00000036, 0x00000001 },
{ 0x00000040, 0x213c0d3d, 0x00000036, 0x00000001 },
{ 0x00600040, 0x214077bd, 0x008d00c0, 0x00004020 },
{ 0x00600040, 0x216077bd, 0x008d00e0, 0x00004020 },
{ 0x00600041, 0x214077bd, 0x008d0140, 0x00000060 },
{ 0x00600041, 0x216077bd, 0x008d0160, 0x00000060 },
{ 0x00600040, 0x214077bd, 0x008d0140, 0x0000006c },
{ 0x00600040, 0x216077bd, 0x008d0160, 0x0000006c },
{ 0x00600040, 0x218077bd, 0x008d0100, 0x00004024 },
{ 0x00600040, 0x21a077bd, 0x008d0120, 0x00004024 },
{ 0x00600041, 0x218077bd, 0x008d0180, 0x00000064 },
{ 0x00600041, 0x21a077bd, 0x008d01a0, 0x00000064 },
{ 0x00600040, 0x218077bd, 0x008d0180, 0x0000007c },
{ 0x00600040, 0x21a077bd, 0x008d01a0, 0x0000007c },
{ 0x00600001, 0x202003be, 0x008d0140, 0x00000000 },
{ 0x00600001, 0x204003be, 0x008d0160, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d0180, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d01a0, 0x00000000 },
{ 0x00800031, 0x21c01d29, 0x008d0000, 0x02580001 },
{ 0x00600001, 0x22a00021, 0x008d02a0, 0x00000000 },
{ 0x00600040, 0x214077bd, 0x008d00c0, 0x00004020 },
{ 0x00600040, 0x216077bd, 0x008d00e0, 0x00004020 },
{ 0x00600041, 0x214077bd, 0x008d0140, 0x00000080 },
{ 0x00600041, 0x216077bd, 0x008d0160, 0x00000080 },
{ 0x00600040, 0x214077bd, 0x008d0140, 0x0000008c },
{ 0x00600040, 0x216077bd, 0x008d0160, 0x0000008c },
{ 0x00600040, 0x218077bd, 0x008d0100, 0x00004024 },
{ 0x00600040, 0x21a077bd, 0x008d0120, 0x00004024 },
{ 0x00600041, 0x218077bd, 0x008d0180, 0x00000084 },
{ 0x00600041, 0x21a077bd, 0x008d01a0, 0x00000084 },
{ 0x00600040, 0x218077bd, 0x008d0180, 0x0000009c },
{ 0x00600040, 0x21a077bd, 0x008d01a0, 0x0000009c },
{ 0x00600001, 0x202003be, 0x008d0140, 0x00000000 },
{ 0x00600001, 0x204003be, 0x008d0160, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d0180, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d01a0, 0x00000000 },
{ 0x00800031, 0x22c01d29, 0x008d0000, 0x02580102 },
{ 0x00600001, 0x23a00021, 0x008d03a0, 0x00000000 },
{ 0x00600041, 0x21c077bd, 0x008d01c0, 0x008d02c0 },
{ 0x00600041, 0x21e077bd, 0x008d01e0, 0x008d02e0 },
{ 0x00600041, 0x220077bd, 0x008d0200, 0x008d0300 },
{ 0x00600041, 0x222077bd, 0x008d0220, 0x008d0320 },
{ 0x00600041, 0x224077bd, 0x008d0240, 0x008d0340 },
{ 0x00600041, 0x226077bd, 0x008d0260, 0x008d0360 },
{ 0x00600041, 0x228077bd, 0x008d0280, 0x008d0380 },
{ 0x00600041, 0x22a077bd, 0x008d02a0, 0x008d03a0 },
{ 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x20a003be, 0x008d0280, 0x00000000 },
{ 0x00600001, 0x20c003be, 0x008d01e0, 0x00000000 },
{ 0x00600001, 0x20e003be, 0x008d0220, 0x00000000 },
{ 0x00600001, 0x210003be, 0x008d0260, 0x00000000 },
{ 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 },
{ 0x00600201, 0x20200022, 0x008d0020, 0x00000000 },
{ 0x00800031, 0x24001d28, 0x008d0000, 0x85a04800 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

View File

@ -0,0 +1,202 @@
/*
* This's for exa composite operation in no mask picture case.
* The simplest case is just sending what src picture has to dst picture.
* XXX: This is still experimental, and should be fixed to support multiple texture
* map, and conditional mul actions.
*/
/* I think this should be same as in g4a program for texture video,
as we also use 16-pixel dispatch. and SF scale in g3 is useful for us. */
/* The initial payload of the thread is always g0.
* WM_URB (incoming URB entries) is g3
As mask texture coeffient needs extra setup urb starting from g4, we should
shift this location.
* X0_R is g4->g6
* X1_R is g5->g7
* Y0_R is g6->g8
* Y1_R is g7->g9
* X0: {ss0.x, ss0.x+1, ss0.x, ss0.x+1, ss1.x, ss1.x+1, ss1.x, ss1.x+y}
* Y0: {ss0.y, ss0.y, ss0.y+1, ss0.y+1, ss1.y, ss1.y, ss1.y+1, ss1.y+1}
* X1: {ss2.x, ss2.x+1, ss2.x, ss2.x+1, ss3.x, ss3.x+1, ss3.x, ss3.x+y}
* Y1: {ss2.y, ss2.y, ss2.y+1, ss2.y+1, ss3.y, ss3.y, ss3.y+1, ss3.y+1}
*/
/* multitexture program with src and mask texture */
/* - load src texture */
/* - load mask texture */
/* - mul src.X with mask's alpha */
/* - write out src.X */
/* Set up ss0.x coordinates*/
mov (1) g6<1>F g1.8<0,1,0>UW { align1 };
add (1) g6.4<1>F g1.8<0,1,0>UW 1UB { align1 };
mov (1) g6.8<1>F g1.8<0,1,0>UW { align1 };
add (1) g6.12<1>F g1.8<0,1,0>UW 1UB { align1 };
/* Set up ss0.y coordinates */
mov (1) g8<1>F g1.10<0,1,0>UW { align1 };
mov (1) g8.4<1>F g1.10<0,1,0>UW { align1 };
add (1) g8.8<1>F g1.10<0,1,0>UW 1UB { align1 };
add (1) g8.12<1>F g1.10<0,1,0>UW 1UB { align1 };
/* set up ss1.x coordinates */
mov (1) g6.16<1>F g1.12<0,1,0>UW { align1 };
add (1) g6.20<1>F g1.12<0,1,0>UW 1UB { align1 };
mov (1) g6.24<1>F g1.12<0,1,0>UW { align1 };
add (1) g6.28<1>F g1.12<0,1,0>UW 1UB { align1 };
/* set up ss1.y coordinates */
mov (1) g8.16<1>F g1.14<0,1,0>UW { align1 };
mov (1) g8.20<1>F g1.14<0,1,0>UW { align1 };
add (1) g8.24<1>F g1.14<0,1,0>UW 1UB { align1 };
add (1) g8.28<1>F g1.14<0,1,0>UW 1UB { align1 };
/* Set up ss2.x coordinates */
mov (1) g7<1>F g1.16<0,1,0>UW { align1 };
add (1) g7.4<1>F g1.16<0,1,0>UW 1UB { align1 };
mov (1) g7.8<1>F g1.16<0,1,0>UW { align1 };
add (1) g7.12<1>F g1.16<0,1,0>UW 1UB { align1 };
/* Set up ss2.y coordinates */
mov (1) g9<1>F g1.18<0,1,0>UW { align1 };
mov (1) g9.4<1>F g1.18<0,1,0>UW { align1 };
add (1) g9.8<1>F g1.18<0,1,0>UW 1UB { align1 };
add (1) g9.12<1>F g1.18<0,1,0>UW 1UB { align1 };
/* Set up ss3.x coordinates */
mov (1) g7.16<1>F g1.20<0,1,0>UW { align1 };
add (1) g7.20<1>F g1.20<0,1,0>UW 1UB { align1 };
mov (1) g7.24<1>F g1.20<0,1,0>UW { align1 };
add (1) g7.28<1>F g1.20<0,1,0>UW 1UB { align1 };
/* Set up ss3.y coordinates */
mov (1) g9.16<1>F g1.22<0,1,0>UW { align1 };
mov (1) g9.20<1>F g1.22<0,1,0>UW { align1 };
add (1) g9.24<1>F g1.22<0,1,0>UW 1UB { align1 };
add (1) g9.28<1>F g1.22<0,1,0>UW 1UB { align1 };
/* Now, map these screen space coordinates into texture coordinates. */
/* This is for src texture */
/* I don't want to change origin ssX coords, as it will be used later in mask */
/* so store tex coords in g10, g11, g12, g13 */
/* subtract screen-space X origin of vertex 0. */
add (8) g10<1>F g6<8,8,1>F -g1<0,1,0>F { align1 };
add (8) g11<1>F g7<8,8,1>F -g1<0,1,0>F { align1 };
/* scale by texture X increment */
/* Cx[0] */
mul (8) g10<1>F g10<8,8,1>F g3<0,1,0>F { align1 };
mul (8) g11<1>F g11<8,8,1>F g3<0,1,0>F { align1 };
/* add in texture X offset */
/* Co[0] */
add (8) g10<1>F g10<8,8,1>F g3.12<0,1,0>F { align1 };
add (8) g11<1>F g11<8,8,1>F g3.12<0,1,0>F { align1 };
/* subtract screen-space Y origin of vertex 0. */
add (8) g12<1>F g8<8,8,1>F -g1.4<0,1,0>F { align1 };
add (8) g13<1>F g9<8,8,1>F -g1.4<0,1,0>F { align1 };
/* scale by texture Y increment */
/* Cy[0] */
mul (8) g12<1>F g12<8,8,1>F g3.4<0,1,0>F { align1 };
mul (8) g13<1>F g13<8,8,1>F g3.4<0,1,0>F { align1 };
/* add in texture Y offset */
/* Co[1] */
add (8) g12<1>F g12<8,8,1>F g3.28<0,1,0>F { align1 };
add (8) g13<1>F g13<8,8,1>F g3.28<0,1,0>F { align1 };
/* prepare sampler read back gX register, which would be written back to output */
/* use simd16 sampler, param 0 is u, param 1 is v. */
/* 'payload' loading, assuming tex coord start from g4 */
mov (8) m1<1>F g10<8,8,1>F { align1 };
mov (8) m2<1>F g11<8,8,1>F { align1 }; /* param 0 u in m1, m2 */
mov (8) m3<1>F g12<8,8,1>F { align1 };
mov (8) m4<1>F g13<8,8,1>F { align1 }; /* param 1 v in m3, m4 */
/* m0 will be copied with g0, as it contains send desc */
/* emit sampler 'send' cmd */
/* src texture readback: g14-g21 */
send (16) 0 /* msg reg index */
g14<1>UW /* readback */
g0<8,8,1>UW /* copy to msg start reg*/
sampler (1,0,F) /* sampler message description,
(binding_table,sampler_index,datatype).
here(src->dst) we should use src_sampler and
src_surface */
mlen 5 rlen 8 { align1 }; /* required message len 5, readback len 8 */
mov (8) g21<1>UD g21<8,8,1>UD { align1 }; /* wait sampler return */
/* sampler mask texture, use g10, g11, g12, g13 */
/* subtract screen-space X origin of vertex 0. */
add (8) g10<1>F g6<8,8,1>F -g1<0,1,0>F { align1 };
add (8) g11<1>F g7<8,8,1>F -g1<0,1,0>F { align1 };
/* scale by texture X increment */
/* Cx[2] */
mul (8) g10<1>F g10<8,8,1>F g4<0,1,0>F { align1 };
mul (8) g11<1>F g11<8,8,1>F g4<0,1,0>F { align1 };
/* add in texture X offset */
/* Co[2] */
add (8) g10<1>F g10<8,8,1>F g4.12<0,1,0>F { align1 };
add (8) g11<1>F g11<8,8,1>F g4.12<0,1,0>F { align1 };
/* subtract screen-space Y origin of vertex 0. */
add (8) g12<1>F g8<8,8,1>F -g1.4<0,1,0>F { align1 };
add (8) g13<1>F g9<8,8,1>F -g1.4<0,1,0>F { align1 };
/* scale by texture Y increment */
/* Cy[2] */
mul (8) g12<1>F g12<8,8,1>F g4.4<0,1,0>F { align1 };
mul (8) g13<1>F g13<8,8,1>F g4.4<0,1,0>F { align1 };
/* add in texture Y offset */
/* Co[3] */
add (8) g12<1>F g12<8,8,1>F g4.28<0,1,0>F { align1 };
add (8) g13<1>F g13<8,8,1>F g4.28<0,1,0>F { align1 };
mov (8) m1<1>F g10<8,8,1>F { align1 };
mov (8) m2<1>F g11<8,8,1>F { align1 };
mov (8) m3<1>F g12<8,8,1>F { align1 };
mov (8) m4<1>F g13<8,8,1>F { align1 };
/* mask sampler g22-g29 */
/* binding_table (2), sampler (1) */
send (16) 0 g22<1>UW g0<8,8,1>UW sampler (2,1,F) mlen 5 rlen 8 { align1 };
mov (8) g29<1>UD g29<8,8,1>UD { align1 }; /* wait sampler return */
/* src channel has no more use, src.A * mask.C */
mul (8) g14<1>F g22<8,8,1>F g20<8,8,1>F { align1 };
mul (8) g15<1>F g23<8,8,1>F g21<8,8,1>F { align1 };
mul (8) g16<1>F g24<8,8,1>F g20<8,8,1>F { align1 };
mul (8) g17<1>F g25<8,8,1>F g21<8,8,1>F { align1 };
mul (8) g18<1>F g26<8,8,1>F g20<8,8,1>F { align1 };
mul (8) g19<1>F g27<8,8,1>F g21<8,8,1>F { align1 };
mul (8) g20<1>F g28<8,8,1>F g20<8,8,1>F { align1 };
mul (8) g21<1>F g29<8,8,1>F g21<8,8,1>F { align1 };
/* prepare data in m2-m5 for subspan(1,0), m6-m9 for subspan(3,2), then it's ready to write */
mov (8) m2<1>F g14<8,8,1>F { align1 };
mov (8) m3<1>F g16<8,8,1>F { align1 };
mov (8) m4<1>F g18<8,8,1>F { align1 };
mov (8) m5<1>F g20<8,8,1>F { align1 };
mov (8) m6<1>F g15<8,8,1>F { align1 };
mov (8) m7<1>F g17<8,8,1>F { align1 };
mov (8) m8<1>F g19<8,8,1>F { align1 };
mov (8) m9<1>F g21<8,8,1>F { align1 };
/* m0, m1 are all direct passed by PS thread payload */
mov (8) m1<1>UD g1<8,8,1>UD { align1 mask_disable };
/* write */
send (16) 0 acc0<1>UW g0<8,8,1>UW write (
0, /* binding_table */
8, /* pixel scordboard clear, msg type simd16 single source */
4, /* render target write */
0 /* no write commit message */
)
mlen 10
rlen 0
{ align1 EOT };
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;
nop;

View File

@ -0,0 +1,95 @@
{ 0x00000001, 0x20c0013d, 0x00000028, 0x00000000 },
{ 0x00000040, 0x20c40d3d, 0x00000028, 0x00000001 },
{ 0x00000001, 0x20c8013d, 0x00000028, 0x00000000 },
{ 0x00000040, 0x20cc0d3d, 0x00000028, 0x00000001 },
{ 0x00000001, 0x2100013d, 0x0000002a, 0x00000000 },
{ 0x00000001, 0x2104013d, 0x0000002a, 0x00000000 },
{ 0x00000040, 0x21080d3d, 0x0000002a, 0x00000001 },
{ 0x00000040, 0x210c0d3d, 0x0000002a, 0x00000001 },
{ 0x00000001, 0x20d0013d, 0x0000002c, 0x00000000 },
{ 0x00000040, 0x20d40d3d, 0x0000002c, 0x00000001 },
{ 0x00000001, 0x20d8013d, 0x0000002c, 0x00000000 },
{ 0x00000040, 0x20dc0d3d, 0x0000002c, 0x00000001 },
{ 0x00000001, 0x2110013d, 0x0000002e, 0x00000000 },
{ 0x00000001, 0x2114013d, 0x0000002e, 0x00000000 },
{ 0x00000040, 0x21180d3d, 0x0000002e, 0x00000001 },
{ 0x00000040, 0x211c0d3d, 0x0000002e, 0x00000001 },
{ 0x00000001, 0x20e0013d, 0x00000030, 0x00000000 },
{ 0x00000040, 0x20e40d3d, 0x00000030, 0x00000001 },
{ 0x00000001, 0x20e8013d, 0x00000030, 0x00000000 },
{ 0x00000040, 0x20ec0d3d, 0x00000030, 0x00000001 },
{ 0x00000001, 0x2120013d, 0x00000032, 0x00000000 },
{ 0x00000001, 0x2124013d, 0x00000032, 0x00000000 },
{ 0x00000040, 0x21280d3d, 0x00000032, 0x00000001 },
{ 0x00000040, 0x212c0d3d, 0x00000032, 0x00000001 },
{ 0x00000001, 0x20f0013d, 0x00000034, 0x00000000 },
{ 0x00000040, 0x20f40d3d, 0x00000034, 0x00000001 },
{ 0x00000001, 0x20f8013d, 0x00000034, 0x00000000 },
{ 0x00000040, 0x20fc0d3d, 0x00000034, 0x00000001 },
{ 0x00000001, 0x2130013d, 0x00000036, 0x00000000 },
{ 0x00000001, 0x2134013d, 0x00000036, 0x00000000 },
{ 0x00000040, 0x21380d3d, 0x00000036, 0x00000001 },
{ 0x00000040, 0x213c0d3d, 0x00000036, 0x00000001 },
{ 0x00600040, 0x214077bd, 0x008d00c0, 0x00004020 },
{ 0x00600040, 0x216077bd, 0x008d00e0, 0x00004020 },
{ 0x00600041, 0x214077bd, 0x008d0140, 0x00000060 },
{ 0x00600041, 0x216077bd, 0x008d0160, 0x00000060 },
{ 0x00600040, 0x214077bd, 0x008d0140, 0x0000006c },
{ 0x00600040, 0x216077bd, 0x008d0160, 0x0000006c },
{ 0x00600040, 0x218077bd, 0x008d0100, 0x00004024 },
{ 0x00600040, 0x21a077bd, 0x008d0120, 0x00004024 },
{ 0x00600041, 0x218077bd, 0x008d0180, 0x00000064 },
{ 0x00600041, 0x21a077bd, 0x008d01a0, 0x00000064 },
{ 0x00600040, 0x218077bd, 0x008d0180, 0x0000007c },
{ 0x00600040, 0x21a077bd, 0x008d01a0, 0x0000007c },
{ 0x00600001, 0x202003be, 0x008d0140, 0x00000000 },
{ 0x00600001, 0x204003be, 0x008d0160, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d0180, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d01a0, 0x00000000 },
{ 0x00800031, 0x21c01d29, 0x008d0000, 0x02580001 },
{ 0x00600001, 0x22a00021, 0x008d02a0, 0x00000000 },
{ 0x00600040, 0x214077bd, 0x008d00c0, 0x00004020 },
{ 0x00600040, 0x216077bd, 0x008d00e0, 0x00004020 },
{ 0x00600041, 0x214077bd, 0x008d0140, 0x00000080 },
{ 0x00600041, 0x216077bd, 0x008d0160, 0x00000080 },
{ 0x00600040, 0x214077bd, 0x008d0140, 0x0000008c },
{ 0x00600040, 0x216077bd, 0x008d0160, 0x0000008c },
{ 0x00600040, 0x218077bd, 0x008d0100, 0x00004024 },
{ 0x00600040, 0x21a077bd, 0x008d0120, 0x00004024 },
{ 0x00600041, 0x218077bd, 0x008d0180, 0x00000084 },
{ 0x00600041, 0x21a077bd, 0x008d01a0, 0x00000084 },
{ 0x00600040, 0x218077bd, 0x008d0180, 0x0000009c },
{ 0x00600040, 0x21a077bd, 0x008d01a0, 0x0000009c },
{ 0x00600001, 0x202003be, 0x008d0140, 0x00000000 },
{ 0x00600001, 0x204003be, 0x008d0160, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d0180, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d01a0, 0x00000000 },
{ 0x00800031, 0x22c01d29, 0x008d0000, 0x02580102 },
{ 0x00600001, 0x23a00021, 0x008d03a0, 0x00000000 },
{ 0x00600041, 0x21c077bd, 0x008d02c0, 0x008d0280 },
{ 0x00600041, 0x21e077bd, 0x008d02e0, 0x008d02a0 },
{ 0x00600041, 0x220077bd, 0x008d0300, 0x008d0280 },
{ 0x00600041, 0x222077bd, 0x008d0320, 0x008d02a0 },
{ 0x00600041, 0x224077bd, 0x008d0340, 0x008d0280 },
{ 0x00600041, 0x226077bd, 0x008d0360, 0x008d02a0 },
{ 0x00600041, 0x228077bd, 0x008d0380, 0x008d0280 },
{ 0x00600041, 0x22a077bd, 0x008d03a0, 0x008d02a0 },
{ 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x20a003be, 0x008d0280, 0x00000000 },
{ 0x00600001, 0x20c003be, 0x008d01e0, 0x00000000 },
{ 0x00600001, 0x20e003be, 0x008d0220, 0x00000000 },
{ 0x00600001, 0x210003be, 0x008d0260, 0x00000000 },
{ 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 },
{ 0x00600201, 0x20200022, 0x008d0020, 0x00000000 },
{ 0x00800031, 0x24001d28, 0x008d0000, 0x85a04800 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

View File

@ -133,7 +133,8 @@ static void i965_get_blend_cntl(int op, PicturePtr pMask, CARD32 dst_format,
* the source blend factor is 0, and the source blend value is the mask
* channels multiplied by the source picture's alpha.
*/
if (pMask && pMask->componentAlpha && i965_blend_op[op].src_alpha) {
if (pMask && pMask->componentAlpha && PICT_FORMAT_RGB(pMask->format)
&& i965_blend_op[op].src_alpha) {
if (*dblend == BRW_BLENDFACTOR_SRC_ALPHA) {
*dblend = BRW_BLENDFACTOR_SRC_COLOR;
} else if (*dblend == BRW_BLENDFACTOR_INV_SRC_ALPHA) {
@ -223,7 +224,8 @@ i965_check_composite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
if (op >= sizeof(i965_blend_op) / sizeof(i965_blend_op[0]))
I830FALLBACK("Unsupported Composite op 0x%x\n", op);
if (pMaskPicture != NULL && pMaskPicture->componentAlpha) {
if (pMaskPicture && pMaskPicture->componentAlpha &&
PICT_FORMAT_RGB(pMaskPicture->format)) {
/* Check if it's component alpha that relies on a source alpha and on
* the source value. We can only get one of those into the single
* source value that we get to blend with.
@ -234,9 +236,7 @@ i965_check_composite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
I830FALLBACK("Component alpha not supported with source "
"alpha and source value blending.\n");
}
/* XXX: fallback now for mask with componentAlpha */
I830FALLBACK("mask componentAlpha not ready.\n");
}
}
if (!i965_check_composite_texture(pSrcPicture, 0))
I830FALLBACK("Check Src picture texture\n");
@ -337,17 +337,19 @@ static const CARD32 sf_kernel_static_mask[][4] = {
/* ps kernels */
#define PS_KERNEL_NUM_GRF 32
#define PS_MAX_THREADS 32
/* 1: no mask */
static const CARD32 ps_kernel_static_nomask [][4] = {
#include "exa_wm_nomask_prog.h"
};
/* 2: mask with componentAlpha, src * mask color, XXX: later */
static const CARD32 ps_kernel_static_maskca [][4] = {
/*#include "i965_composite_wm_maskca.h" */
#include "exa_wm_maskca_prog.h"
};
static const CARD32 ps_kernel_static_maskca_srcalpha [][4] = {
#include "exa_wm_maskca_srcalpha_prog.h"
};
/* 3: mask without componentAlpha, src * mask alpha */
static const CARD32 ps_kernel_static_masknoca [][4] = {
#include "exa_wm_masknoca_prog.h"
};
@ -442,13 +444,20 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
else
next_offset = sf_kernel_offset + sizeof (sf_kernel_static);
/* XXX: ps_kernel may be seperated, fix with offset */
ps_kernel_offset = ALIGN(next_offset, 64);
if (pMask) {
if (pMaskPicture->componentAlpha)
next_offset = ps_kernel_offset + sizeof(ps_kernel_static_maskca);
else
next_offset = ps_kernel_offset + sizeof(ps_kernel_static_masknoca);
if (pMaskPicture->componentAlpha &&
PICT_FORMAT_RGB(pMaskPicture->format)) {
if (i965_blend_op[op].src_alpha) {
next_offset = ps_kernel_offset +
sizeof(ps_kernel_static_maskca_srcalpha);
} else {
next_offset = ps_kernel_offset +
sizeof(ps_kernel_static_maskca);
}
} else
next_offset = ps_kernel_offset +
sizeof(ps_kernel_static_masknoca);
} else {
next_offset = ps_kernel_offset + sizeof (ps_kernel_static_nomask);
}
@ -746,7 +755,6 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
vs_state->vs6.vs_enable = 0;
vs_state->vs6.vert_cache_disable = 1;
/* XXX: sf_kernel? keep it as now */
/* Set up the SF kernel to do coord interp: for each attribute,
* calculate dA/dx and dA/dy. Hand these interpolation coefficients
* back to SF which then hands pixels off to WM.
@ -788,10 +796,15 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
/* Set up the PS kernel (dispatched by WM) */
if (pMask) {
if (pMaskPicture->componentAlpha)
memcpy(ps_kernel, ps_kernel_static_maskca,
sizeof (ps_kernel_static_maskca));
else
if (pMaskPicture->componentAlpha &&
PICT_FORMAT_RGB(pMaskPicture->format)) {
if (i965_blend_op[op].src_alpha)
memcpy(ps_kernel, ps_kernel_static_maskca_srcalpha,
sizeof (ps_kernel_static_maskca_srcalpha));
else
memcpy(ps_kernel, ps_kernel_static_maskca,
sizeof (ps_kernel_static_maskca));
} else
memcpy(ps_kernel, ps_kernel_static_masknoca,
sizeof (ps_kernel_static_masknoca));
} else {
@ -812,7 +825,6 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
wm_state->thread2.scratch_space_base_pointer = (state_base_offset +
wm_scratch_offset)>>10;
wm_state->thread2.per_thread_scratch_space = 0;
// XXX: urb allocation
wm_state->thread3.const_urb_entry_read_length = 0;
wm_state->thread3.const_urb_entry_read_offset = 0;
/* Each pair of attributes (src/mask coords) is one URB entry */