sna: Remove the memset(0) of the fill op

The backends are all expected to initialise the state required.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2011-10-21 02:00:44 +01:00
parent 7e7759db4c
commit c2040fb8e6
6 changed files with 26 additions and 3 deletions

View File

@ -2099,6 +2099,7 @@ gen2_render_fill(struct sna *sna, uint8_t alu,
tmp->base.dst.height = dst->drawable.height;
tmp->base.dst.format = sna_format_for_depth(dst->drawable.depth);
tmp->base.dst.bo = dst_bo;
tmp->base.dst.x = tmp->base.dst.y = 0;
tmp->base.floats_per_vertex = 2;
tmp->base.floats_per_rect = 6;

View File

@ -2558,6 +2558,7 @@ gen4_render_fill(struct sna *sna, uint8_t alu,
op->base.dst.height = dst->drawable.height;
op->base.dst.format = sna_format_for_depth(dst->drawable.depth);
op->base.dst.bo = dst_bo;
op->base.dst.x = op->base.dst.y = 0;
op->base.src.bo =
sna_render_get_solid(sna,
@ -2566,6 +2567,10 @@ gen4_render_fill(struct sna *sna, uint8_t alu,
op->base.src.filter = SAMPLER_FILTER_NEAREST;
op->base.src.repeat = SAMPLER_EXTEND_REPEAT;
op->base.mask.bo = NULL;
op->base.mask.filter = SAMPLER_FILTER_NEAREST;
op->base.mask.repeat = SAMPLER_EXTEND_NONE;
op->base.is_affine = TRUE;
op->base.floats_per_vertex = 3;
op->base.u.gen4.wm_kernel = WM_KERNEL;

View File

@ -1219,8 +1219,11 @@ gen5_emit_invariant(struct sna *sna)
{
/* Ironlake errata workaround: Before disabling the clipper,
* you have to MI_FLUSH to get the pipeline idle.
*
* However, the kernel flushes the pipeline between batches,
* so we should be safe....
* OUT_BATCH(MI_FLUSH | MI_INHIBIT_RENDER_CACHE_FLUSH);
*/
OUT_BATCH(MI_FLUSH | MI_INHIBIT_RENDER_CACHE_FLUSH);
OUT_BATCH(GEN5_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen5_emit_sip(sna);
@ -2573,6 +2576,7 @@ gen5_render_fill(struct sna *sna, uint8_t alu,
op->base.dst.height = dst->drawable.height;
op->base.dst.format = sna_format_for_depth(dst->drawable.depth);
op->base.dst.bo = dst_bo;
op->base.dst.x = op->base.dst.y = 0;
op->base.src.bo =
sna_render_get_solid(sna,
@ -2581,6 +2585,10 @@ gen5_render_fill(struct sna *sna, uint8_t alu,
op->base.src.filter = SAMPLER_FILTER_NEAREST;
op->base.src.repeat = SAMPLER_EXTEND_REPEAT;
op->base.mask.bo = NULL;
op->base.mask.filter = SAMPLER_FILTER_NEAREST;
op->base.mask.repeat = SAMPLER_EXTEND_NONE;
op->base.is_affine = TRUE;
op->base.floats_per_vertex = 3;
op->base.u.gen5.wm_kernel = WM_KERNEL;

View File

@ -2793,6 +2793,7 @@ gen6_render_fill(struct sna *sna, uint8_t alu,
op->base.dst.height = dst->drawable.height;
op->base.dst.format = sna_format_for_depth(dst->drawable.depth);
op->base.dst.bo = dst_bo;
op->base.dst.x = op->base.dst.y = 0;
op->base.src.bo =
sna_render_get_solid(sna,
@ -2801,6 +2802,10 @@ gen6_render_fill(struct sna *sna, uint8_t alu,
op->base.src.filter = SAMPLER_FILTER_NEAREST;
op->base.src.repeat = SAMPLER_EXTEND_REPEAT;
op->base.mask.bo = NULL;
op->base.mask.filter = SAMPLER_FILTER_NEAREST;
op->base.mask.repeat = SAMPLER_EXTEND_NONE;
op->base.is_affine = TRUE;
op->base.floats_per_vertex = 3;
op->base.floats_per_rect = 9;

View File

@ -2944,6 +2944,7 @@ gen7_render_fill(struct sna *sna, uint8_t alu,
op->base.dst.height = dst->drawable.height;
op->base.dst.format = sna_format_for_depth(dst->drawable.depth);
op->base.dst.bo = dst_bo;
op->base.dst.x = op->base.dst.y = 0;
op->base.src.bo =
sna_render_get_solid(sna,
@ -2952,6 +2953,10 @@ gen7_render_fill(struct sna *sna, uint8_t alu,
op->base.src.filter = SAMPLER_FILTER_NEAREST;
op->base.src.repeat = SAMPLER_EXTEND_REPEAT;
op->base.mask.bo = NULL;
op->base.mask.filter = SAMPLER_FILTER_NEAREST;
op->base.mask.repeat = SAMPLER_EXTEND_NONE;
op->base.is_affine = TRUE;
op->base.floats_per_vertex = 3;

View File

@ -1740,7 +1740,7 @@ box_intersect(BoxPtr a, const BoxRec *b)
return a->x1 < a->x2 && a->y1 < a->y2;
}
static Bool
inline static bool
sna_fill_init_blt(struct sna_fill_op *fill,
struct sna *sna,
PixmapPtr pixmap,
@ -1748,7 +1748,6 @@ sna_fill_init_blt(struct sna_fill_op *fill,
uint8_t alu,
uint32_t pixel)
{
memset(fill, 0, sizeof(*fill));
return sna->render.fill(sna, alu, pixmap, bo, pixel, fill);
}