Flag the 3D state as dirty when we draw textured video, which should help
rotation (I have other issues with rotation anyway).
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@ -2195,7 +2195,11 @@ I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
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break;
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}
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/* XXX: Dirty dri/rotate state */
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/* Tell the rotation code that we have stomped its invariant state by
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* setting a high bit. We don't use any invariant 3D state for video, so we
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* don't have to worry about it ourselves.
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*/
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*pI830->used3D |= 1 << 30;
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BEGIN_LP_RING(44);
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