Flag the 3D state as dirty when we draw textured video, which should help

rotation (I have other issues with rotation anyway).
This commit is contained in:
Eric Anholt 2006-05-16 10:08:58 -07:00
parent 63a72e46fa
commit c2cd10e1fb
1 changed files with 5 additions and 1 deletions

View File

@ -2195,7 +2195,11 @@ I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
break;
}
/* XXX: Dirty dri/rotate state */
/* Tell the rotation code that we have stomped its invariant state by
* setting a high bit. We don't use any invariant 3D state for video, so we
* don't have to worry about it ourselves.
*/
*pI830->used3D |= 1 << 30;
BEGIN_LP_RING(44);