sna/gen3: Reset accumulated constants for each composite

In particular the glyph routines require the composite setup to
reinitialise state between glyph runs. This affects anything trying to
use glyphs without a mask with a gradient source, for example.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2012-04-08 13:18:56 +01:00
parent 701473d204
commit c3d7f4c1cf
1 changed files with 3 additions and 1 deletions

View File

@ -2437,7 +2437,7 @@ try_blt(struct sna *sna,
static void
gen3_align_vertex(struct sna *sna,
struct sna_composite_op *op)
const struct sna_composite_op *op)
{
if (op->floats_per_vertex != sna->render_state.gen3.last_floats_per_vertex) {
if (sna->render.vertex_size - sna->render.vertex_used < 2*op->floats_per_rect)
@ -2450,6 +2450,7 @@ gen3_align_vertex(struct sna *sna,
(sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex));
sna->render.vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
sna->render.vertex_used = sna->render.vertex_index * op->floats_per_vertex;
assert(sna->render.vertex_used < sna->render.vertex_size - op->floats_per_rect);
sna->render_state.gen3.last_floats_per_vertex = op->floats_per_vertex;
}
}
@ -2824,6 +2825,7 @@ gen3_render_composite(struct sna *sna,
return FALSE;
}
tmp->u.gen3.num_constants = 0;
tmp->src.u.gen3.type = SHADER_TEXTURE;
tmp->src.is_affine = TRUE;
DBG(("%s: preparing source\n", __FUNCTION__));