Post-merge fixups:
- Disable building the gamma driver - Fix numerous Imakefiles to get header paths and subdirs right - Symlink client-side GLX lib source from Mesa - Add new shader subdirs to the Mesa core build - Tweak the DDX drivers to not ask for "xf86dri.h"; they don't need it, since they don't generate protocol, and it was breaking the build.
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@ -55,7 +55,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "xf86drm.h"
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#include "sarea.h"
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#define _XF86DRI_SERVER_
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#include "xf86dri.h"
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#include "dri.h"
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#include "GL/glxint.h"
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#include "i810_dri.h"
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@ -3,7 +3,6 @@
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#ifndef _I810_DRI_
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#define _I810_DRI_
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#include "xf86dri.h"
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#include "xf86drm.h"
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#include "i810_common.h"
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@ -63,7 +63,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "xf86drm.h"
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#include "sarea.h"
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#define _XF86DRI_SERVER_
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#include "xf86dri.h"
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#include "dri.h"
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#include "GL/glxint.h"
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#include "i830_dri.h"
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@ -3,7 +3,6 @@
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#ifndef _I830_DRI_H
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#define _I830_DRI_H
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#include "xf86dri.h"
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#include "xf86drm.h"
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#include "i830_common.h"
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