Post-merge fixups:

- Disable building the gamma driver
- Fix numerous Imakefiles to get header paths and subdirs right
- Symlink client-side GLX lib source from Mesa
- Add new shader subdirs to the Mesa core build
- Tweak the DDX drivers to not ask for "xf86dri.h"; they don't need
  it, since they don't generate protocol, and it was breaking the
  build.
This commit is contained in:
Adam Jackson 2005-07-31 17:19:29 +00:00
parent 1561ec3ca4
commit da7b85176f
4 changed files with 0 additions and 4 deletions

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@ -55,7 +55,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xf86drm.h"
#include "sarea.h"
#define _XF86DRI_SERVER_
#include "xf86dri.h"
#include "dri.h"
#include "GL/glxint.h"
#include "i810_dri.h"

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@ -3,7 +3,6 @@
#ifndef _I810_DRI_
#define _I810_DRI_
#include "xf86dri.h"
#include "xf86drm.h"
#include "i810_common.h"

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@ -63,7 +63,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xf86drm.h"
#include "sarea.h"
#define _XF86DRI_SERVER_
#include "xf86dri.h"
#include "dri.h"
#include "GL/glxint.h"
#include "i830_dri.h"

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@ -3,7 +3,6 @@
#ifndef _I830_DRI_H
#define _I830_DRI_H
#include "xf86dri.h"
#include "xf86drm.h"
#include "i830_common.h"