uxa: Undo damage translation before appending
The region is used to paint onto the backing pixmap (and thus translated) prior to being passed to the damage layer (wrt to the drawable). So the local translation needs to be undone first. Identified by Christopher James Halse Rogers. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33650 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -1090,6 +1090,7 @@ try_solid:
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/* XXX xserver-1.8: CompositeRects is not tracked by Damage, so we must
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* manually append the damaged regions ourselves.
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*/
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pixman_region_translate(®ion, -dst_x, -dst_y);
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DamageRegionAppend(dst->pDrawable, ®ion);
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pixman_region_fini(®ion);
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