i965: Add batch_flush_notify hook to create new vertex-buffer bo

This avoids mapping a buffer object which is being referenced
by a batch that has already been flushed, (which is a terribly
expensive operation).

On my machine this brings the performance of x11perf -aa10text
from 85k back to 150k, (where it was before a recent kernel
upgrade). Also, before this patch, when I used my X server
actively performance would drop as low as 15k---hopefully that
bug is gone with this change.
This commit is contained in:
Carl Worth 2008-12-03 13:49:52 -08:00
parent 768f317cf0
commit e8b95efbf5
4 changed files with 36 additions and 2 deletions

View File

@ -538,6 +538,8 @@ typedef struct _I830Rec {
#endif
CloseScreenProcPtr CloseScreen;
void (*batch_flush_notify)(ScrnInfoPtr pScrn);
#ifdef I830_USE_EXA
ExaDriverPtr EXADriverPtr;
#endif
@ -944,6 +946,9 @@ Bool i965_prepare_composite(int op, PicturePtr pSrc, PicturePtr pMask,
void i965_composite(PixmapPtr pDst, int srcX, int srcY,
int maskX, int maskY, int dstX, int dstY, int w, int h);
void
i965_batch_flush_notify(ScrnInfoPtr pScrn);
Bool
i830_get_transformed_coordinates(int x, int y, PictTransformPtr transform,
float *x_out, float *y_out);

View File

@ -201,4 +201,7 @@ intel_batch_flush(ScrnInfoPtr pScrn, Bool flushed)
*/
if (pI830->memory_manager != NULL)
pI830->need_mi_flush = TRUE;
if (pI830->batch_flush_notify)
pI830->batch_flush_notify (pScrn);
}

View File

@ -3364,6 +3364,11 @@ I830ScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv)
}
}
if (IS_I965G(pI830))
pI830->batch_flush_notify = i965_batch_flush_notify;
else
pI830->batch_flush_notify = NULL;
miInitializeBackingStore(pScreen);
xf86SetBackingStore(pScreen);
xf86SetSilkenMouse(pScreen);

View File

@ -1000,6 +1000,7 @@ _emit_batch_header_for_composite_internal (ScrnInfoPtr pScrn, Bool check_twice)
render_state->vertex_buffer_bo = dri_bo_alloc (pI830->bufmgr, "vb",
sizeof (gen4_vertex_buffer),
4096);
render_state->vb_offset = 0;
}
bo_table[0] = pI830->batch_bo;
@ -1480,15 +1481,22 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
}
}
/* We're about to do a BEGIN_BATCH(12) for the vertex setup. And
* we first need to ensure that that's not going to cause a flush
* since we need to not flush between setting up our vertices in
* the VB and emitting them into the batch. */
intel_batch_require_space(pScrn, pI830, 12 * 4);
/* If the vertex buffer is too full, then we flush and re-emit all
* necessary state into the batch for the composite operation. */
if (render_state->vb_offset + VERTEX_FLOATS_PER_COMPOSITE > VERTEX_BUFFER_SIZE) {
dri_bo_unreference (render_state->vertex_buffer_bo);
render_state->vertex_buffer_bo = NULL;
render_state->vb_offset = 0;
_emit_batch_header_for_composite (pScrn);
}
if (render_state->vertex_buffer_bo == NULL)
_emit_batch_header_for_composite (pScrn);
/* Map the vertex_buffer buffer object so we can write to it. */
dri_bo_map (render_state->vertex_buffer_bo, 1);
vb = render_state->vertex_buffer_bo->virtual;
@ -1571,6 +1579,19 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
#endif
}
void
i965_batch_flush_notify(ScrnInfoPtr pScrn)
{
I830Ptr pI830 = I830PTR(pScrn);
struct gen4_render_state *render_state = pI830->gen4_render_state;
/* Once a batch is emitted, we never want to map again any buffer
* object being referenced by that batch, (which would be very
* expensive). */
dri_bo_unreference (render_state->vertex_buffer_bo);
render_state->vertex_buffer_bo = NULL;
}
/**
* Called at EnterVT so we can set up our offsets into the state buffer.
*/