Commit Graph

55 Commits

Author SHA1 Message Date
Chris Wilson 57904e8d3d intel-virtual-output: Fix calculation of image stride to include bitmap unit
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2013-08-31 18:58:07 +01:00
Chris Wilson 9742ff3ae1 intel-virtual-output: use depth-16 transfers for remote hosts or low bpp targets
Avoid up-converting to a depth-24 image and wasting extra bandwidth if
either end-point is only using depth-16.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2013-08-31 18:44:49 +01:00
Chris Wilson 6509e46eca intel-virtual-output: use XRender for format conversion if required
Support rendering between mixed depths by using Render to stage the
transfer into our x8r8g8b8 image. An improvement would be to use the gcd
intermediate depth so we don't waste bw unecessarily.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2013-08-31 17:45:24 +01:00
Chris Wilson ead32f4a14 configure; Remember to disable building the tools
If we find that the headers for the tools are not available on the
system, simply disable building them as they are not essential features
of the driver.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2013-08-31 16:19:21 +01:00
Chris Wilson 8067255dc9 tools: Add intel-virtual-output to extend the local desktop with remote outputs
Based on the original implementation (hybrid-screenclone) by
Tomáš Janoušek, and Bumblebee integration by Kevin Puetz.

intel-virtual-output utilizes local VirtualHeads to present a contiguous
desktop to the local display manager, but maps the drawing on those
outputs to the remote display, and provides bidirectional RandR proxy so
that you can resize the remote display and configure it within your
desktop. The remote display should also send hotplug events back to the
local desktop, for reconfiguration on the fly.

Ideally the remote display is a discrete GPU on the same host so that we
can use local Shared Memory transport and avoid sending data over the
wire (though it will work in that setup). Ideally you would have userptr
support to provide zero-copy rendering between the GPUs, or have dma-buf
(in which case you would be using PRIME). For remote rendering, no
compression is done so this fares worse than VNC.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2013-08-31 15:49:01 +01:00