xf86-video-intel/src/sna
Chris Wilson 3131217e3e sna: Mark up the temporary allocations
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2012-02-07 14:36:21 +00:00
..
Makefile.am sna: Use top_srcdir to detect .git rather than top_builddir 2012-01-14 18:13:47 +00:00
README
blt.c sna: Allow ridiculously large bo, up to half the total GATT 2012-01-29 14:47:12 +00:00
compiler.h sna: Encourage large operations to be migrated to the GPU 2011-12-24 21:31:06 +00:00
gen2_render.c sna: Set the damage for render->copy_boxes to NULL before use 2012-02-07 13:37:52 +00:00
gen2_render.h sna/gen2: Use specular component for solid spans 2011-07-01 21:41:23 +01:00
gen3_render.c sna: Set the damage for render->copy_boxes to NULL before use 2012-02-07 13:37:52 +00:00
gen3_render.h
gen4_render.c sna: Set the damage for render->copy_boxes to NULL before use 2012-02-07 13:37:52 +00:00
gen4_render.h
gen5_render.c sna: Set the damage for render->copy_boxes to NULL before use 2012-02-07 13:37:52 +00:00
gen5_render.h sna/gen5: Avoid bitfields for simple assignments 2011-09-12 19:25:08 +01:00
gen6_render.c sna: Set the damage for render->copy_boxes to NULL before use 2012-02-07 13:37:52 +00:00
gen6_render.h sna: Move the flush to the backends 2012-01-20 00:02:05 +00:00
gen7_render.c sna: Set the damage for render->copy_boxes to NULL before use 2012-02-07 13:37:52 +00:00
gen7_render.h sna: Move the flush to the backends 2012-01-20 00:02:05 +00:00
kgem.c sna: Search all active buckets for a temporary allocation 2012-02-06 21:10:35 +00:00
kgem.h sna: Search all active buckets for a temporary allocation 2012-02-06 21:10:35 +00:00
kgem_debug.c sna: Begin debugging gen7 2011-11-11 00:15:44 +00:00
kgem_debug.h sna: Begin debugging gen7 2011-11-11 00:15:44 +00:00
kgem_debug_gen2.c sna/gen2: Improve batch decoder. 2011-09-04 12:46:32 +01:00
kgem_debug_gen3.c sna: Explicitly retire the bo following a serialisation point 2012-01-11 12:10:18 +00:00
kgem_debug_gen4.c sna: Explicitly retire the bo following a serialisation point 2012-01-11 12:10:18 +00:00
kgem_debug_gen5.c sna: Allow ridiculously large bo, up to half the total GATT 2012-01-29 14:47:12 +00:00
kgem_debug_gen6.c sna/gen6: Reduce PictOpClear to PictOpSrc (with blending disabled) 2012-02-04 20:07:45 +00:00
kgem_debug_gen7.c sna: Store damage-all in the low bit of the damage pointer 2012-01-12 02:16:49 +00:00
rop.h sna: Reduce and clarify dependencies 2011-11-16 22:15:39 +00:00
sna.h sna: Always pass the clear colour for PictOpClear 2012-02-04 20:07:49 +00:00
sna_accel.c sna: Search all active buckets for a temporary allocation 2012-02-06 21:10:35 +00:00
sna_blt.c sna: Apply redirection for the render copy into large pixmaps 2012-02-04 15:19:05 +00:00
sna_composite.c sna: Always pass the clear colour for PictOpClear 2012-02-04 20:07:49 +00:00
sna_damage.c sna: Add debugging code to verify damage extents of fallback paths 2012-02-01 09:19:03 +00:00
sna_damage.h sna: Use a proxy rather than a temporary bo for too-tall but thin targets 2012-01-27 20:34:30 +00:00
sna_display.c sna: Store damage-all in the low bit of the damage pointer 2012-01-12 02:16:49 +00:00
sna_dri.c sna/dri: We need to reduce tiling on older gen if we cannot fence 2012-01-31 10:26:42 +00:00
sna_driver.c sna: Reduce number of reads required to inspect timers 2012-01-24 22:11:20 +00:00
sna_glyphs.c sna/glyphs: Check that we attached to the cache pixmaps upon creation 2012-01-27 14:11:50 +00:00
sna_gradient.c sna: Add DBG breadcrumbs to gradient initialisation 2012-01-17 11:51:25 +00:00
sna_io.c sna: Apply redirection for the render copy into large pixmaps 2012-02-04 15:19:05 +00:00
sna_module.h sna: Add zaphod support 2011-06-07 16:54:57 +01:00
sna_reg.h sna: Support performing alpha-fixup on the source 2012-01-06 17:50:01 +00:00
sna_render.c sna: Handle tile alignment for untiled large bo more carefully 2012-02-07 13:32:20 +00:00
sna_render.h sna: Apply redirection for the render copy into large pixmaps 2012-02-04 15:19:05 +00:00
sna_render_inline.h sna: Track large objects and limit prefer-gpu hint to small objects 2012-01-30 15:44:44 +00:00
sna_stream.c
sna_tiling.c sna: Mark up the temporary allocations 2012-02-07 14:36:21 +00:00
sna_transform.c
sna_trapezoids.c sna: Discard the redundant clear of the unbounded area if already clear 2012-02-04 20:13:07 +00:00
sna_video.c sna: Allow ridiculously large bo, up to half the total GATT 2012-01-29 14:47:12 +00:00
sna_video.h sna/video: Use the normal bo cache for texture video streams 2011-11-09 14:00:16 +00:00
sna_video_hwmc.c sna: Disable use of xvmc for SNB+ 2012-02-06 09:19:56 +00:00
sna_video_hwmc.h
sna_video_overlay.c sna/video: Constify a couple of attribute arrays 2011-11-13 13:13:03 +00:00
sna_video_textured.c sna: Allow ridiculously large bo, up to half the total GATT 2012-01-29 14:47:12 +00:00

README

SandyBridge's New Acceleration
------------------------------

The guiding principle behind the design is to avoid GPU context switches.
On SandyBridge (and beyond), these are especially pernicious because the
RENDER and BLT engine are now on different rings and require
synchronisation of the various execution units when switching contexts.
They were not cheap on early generation, but with the increasing
complexity of the GPU, avoiding such serialisations is important.

Furthermore, we try very hard to avoid migrating between the CPU and GPU.
Every pixmap (apart from temporary "scratch" surfaces which we intend to
use on the GPU) is created in system memory. All operations are then done
upon this shadow copy until we are forced to move it onto the GPU. Such
migration can only be first triggered by: setting the pixmap as the
scanout (we obviously need a GPU buffer here), using the pixmap as a DRI
buffer (the client expects to perform hardware acceleration and we do not
want to disappoint) and lastly using the pixmap as a RENDER target. This
last is chosen because when we know we are going to perform hardware
acceleration and will continue to do so without fallbacks, using the GPU
is much, much faster than the CPU. The heuristic I chose therefore was
that if the application uses RENDER, i.e. cairo, then it will only be
using those paths and not intermixing core drawing operations and so
unlikely to trigger a fallback.

The complicating case is front-buffer rendering. So in order to accommodate
using RENDER on an application whilst running xterm without a composite
manager redirecting all the pixmaps to backing surfaces, we have to
perform damage tracking to avoid excess migration of portions of the
buffer.