xf86-video-intel/src/sna
Chris Wilson 354dc3c65b sna: Avoid fallbacks for convolutions by rendering the convolved texture
If we have no shader support for generic convolutions, we currently
create the convolved texture using pixman. A multipass accumulation
algorithm can be implemented on top of CompositePicture, so try it!

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-12-22 11:51:58 +00:00
..
Makefile.am sna: Enable hooking up of valgrind during debugging 2011-12-11 16:23:13 +00:00
README sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
blt.c sna: Optimise single pixel transfers 2011-11-14 19:49:29 +00:00
compiler.h sna: Protect against deferred malloc failures for pixel data 2011-12-14 10:35:04 +00:00
gen2_render.c sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
gen2_render.h sna/gen2: Use specular component for solid spans 2011-07-01 21:41:23 +01:00
gen3_render.c sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
gen3_render.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
gen4_render.c sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
gen4_render.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
gen5_render.c sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
gen5_render.h sna/gen5: Avoid bitfields for simple assignments 2011-09-12 19:25:08 +01:00
gen6_render.c sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
gen6_render.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
gen7_render.c sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
gen7_render.h sna/gen7: Correct shifts for surface state 2011-11-19 08:34:59 +00:00
kgem.c sna: Treat all exported bo as potentially active 2011-12-20 22:40:25 +00:00
kgem.h sna: Tune the inplace cross-over point to be half-cache size 2011-12-19 20:10:47 +00:00
kgem_debug.c sna: Begin debugging gen7 2011-11-11 00:15:44 +00:00
kgem_debug.h sna: Begin debugging gen7 2011-11-11 00:15:44 +00:00
kgem_debug_gen2.c sna/gen2: Improve batch decoder. 2011-09-04 12:46:32 +01:00
kgem_debug_gen3.c sna: Implement a VMA cache 2011-12-11 00:52:54 +00:00
kgem_debug_gen4.c sna: Implement a VMA cache 2011-12-11 00:52:54 +00:00
kgem_debug_gen5.c sna: Implement a VMA cache 2011-12-11 00:52:54 +00:00
kgem_debug_gen6.c sna: Implement a VMA cache 2011-12-11 00:52:54 +00:00
kgem_debug_gen7.c sna: Implement a VMA cache 2011-12-11 00:52:54 +00:00
rop.h sna: Reduce and clarify dependencies 2011-11-16 22:15:39 +00:00
sna.h sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
sna_accel.c sna: Avoid fallbacks for convolutions by rendering the convolved texture 2011-12-22 11:51:58 +00:00
sna_blt.c sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
sna_composite.c sna: Map the upload buffer using an LLC bo 2011-12-17 21:26:35 +00:00
sna_damage.c sna/damage: Guard against malloc failures 2011-12-14 12:23:04 +00:00
sna_damage.h sna: Defer allocation of memory for larger pixmap until first use 2011-12-12 16:03:11 +00:00
sna_display.c sna: Simplify write domain tracking 2011-12-17 21:26:35 +00:00
sna_dri.c sna: Simplify write domain tracking 2011-12-17 21:26:35 +00:00
sna_driver.c sna: The block handler is passed an indirect pointer to the timeval 2011-11-16 22:15:39 +00:00
sna_glyphs.c sna: Map the upload buffer using an LLC bo 2011-12-17 21:26:35 +00:00
sna_gradient.c sna: Simplify write domain tracking 2011-12-17 21:26:35 +00:00
sna_io.c sna: Always readback untiled bo in place 2011-12-20 22:40:25 +00:00
sna_module.h sna: Add zaphod support 2011-06-07 16:54:57 +01:00
sna_reg.h sna: Accelerate XYPixmap upload when using GXcopy 2011-11-01 21:12:02 +00:00
sna_render.c sna: Avoid fallbacks for convolutions by rendering the convolved texture 2011-12-22 11:51:58 +00:00
sna_render.h sna: Implement extended fallback handling for src == dst copies 2011-12-20 18:46:47 +00:00
sna_render_inline.h sna/gen[23]: We need to check the batch before doing an inline flush 2011-12-19 00:37:43 +00:00
sna_stream.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_tiling.c sna: Map the upload buffer using an LLC bo 2011-12-17 21:26:35 +00:00
sna_transform.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_trapezoids.c sna: Map the upload buffer using an LLC bo 2011-12-17 21:26:35 +00:00
sna_video.c sna: Implement a VMA cache 2011-12-11 00:52:54 +00:00
sna_video.h sna/video: Use the normal bo cache for texture video streams 2011-11-09 14:00:16 +00:00
sna_video_hwmc.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_video_hwmc.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_video_overlay.c sna/video: Constify a couple of attribute arrays 2011-11-13 13:13:03 +00:00
sna_video_textured.c sna/gen3: Check for upload failure of video bo 2011-12-15 18:19:18 +00:00

README

SandyBridge's New Acceleration
------------------------------

The guiding principle behind the design is to avoid GPU context switches.
On SandyBridge (and beyond), these are especially pernicious because the
RENDER and BLT engine are now on different rings and require
synchronisation of the various execution units when switching contexts.
They were not cheap on early generation, but with the increasing
complexity of the GPU, avoiding such serialisations is important.

Furthermore, we try very hard to avoid migrating between the CPU and GPU.
Every pixmap (apart from temporary "scratch" surfaces which we intend to
use on the GPU) is created in system memory. All operations are then done
upon this shadow copy until we are forced to move it onto the GPU. Such
migration can only be first triggered by: setting the pixmap as the
scanout (we obviously need a GPU buffer here), using the pixmap as a DRI
buffer (the client expects to perform hardware acceleration and we do not
want to disappoint) and lastly using the pixmap as a RENDER target. This
last is chosen because when we know we are going to perform hardware
acceleration and will continue to do so without fallbacks, using the GPU
is much, much faster than the CPU. The heuristic I chose therefore was
that if the application uses RENDER, i.e. cairo, then it will only be
using those paths and not intermixing core drawing operations and so
unlikely to trigger a fallback.

The complicating case is front-buffer rendering. So in order to accommodate
using RENDER on an application whilst running xterm without a composite
manager redirecting all the pixmaps to backing surfaces, we have to
perform damage tracking to avoid excess migration of portions of the
buffer.