xf86-video-intel/src/sna
Chris Wilson 1b9e82b4b5 sna: Revert enabling scan-line wait on SNB
Hanging the machine does indeed prevent video tearing. Just not quite
what the user expected...

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39497
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-07-26 08:29:36 +01:00
..
Makefile.am sna: Downsample sources 2x too large to fit in the 3D pipeline 2011-07-01 21:41:23 +01:00
README sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
blt.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
gen2_render.c sna: Fast-path single span boxes 2011-07-13 17:43:13 +01:00
gen2_render.h sna/gen2: Use specular component for solid spans 2011-07-01 21:41:23 +01:00
gen3_render.c sna: Fast-path single span boxes 2011-07-13 17:43:13 +01:00
gen3_render.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
gen4_render.c sna/damage: Avoid testing against a completey damaged region 2011-07-13 17:43:13 +01:00
gen4_render.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
gen5_render.c sna/damage: Avoid testing against a completey damaged region 2011-07-13 17:43:13 +01:00
gen5_render.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
gen6_render.c sna/damage: Avoid testing against a completey damaged region 2011-07-13 17:43:13 +01:00
gen6_render.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
kgem.c sna: A buffer only needs a flush if it remains dirty at the end of the batch 2011-07-08 18:59:05 +01:00
kgem.h sna: A buffer only needs a flush if it remains dirty at the end of the batch 2011-07-08 18:59:05 +01:00
kgem_debug.c sna: Force tiled modes for large pitches 2011-07-04 15:27:40 +01:00
kgem_debug.h sna: Downsample sources 2x too large to fit in the 3D pipeline 2011-07-01 21:41:23 +01:00
kgem_debug_gen2.c sna/gen2: Add missing stub debug files 2011-07-02 07:51:15 +01:00
kgem_debug_gen3.c sna: Force tiled modes for large pitches 2011-07-04 15:27:40 +01:00
kgem_debug_gen4.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
kgem_debug_gen5.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
kgem_debug_gen6.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna.h sna: Copy the fbcon contents onto the front buffer upon X startup 2011-06-17 09:20:33 +01:00
sna_accel.c sna: Clamp results for computing BoxRec coords from xRectangle 2011-07-09 14:58:35 +01:00
sna_blt.c sna: Also allow BLT copies to discard the alpha channel 2011-06-24 13:35:22 +01:00
sna_composite.c sna: Clamp results for computing BoxRec coords from xRectangle 2011-07-09 14:58:35 +01:00
sna_damage.c sna/damage: Avoid testing against a completey damaged region 2011-07-13 17:43:13 +01:00
sna_damage.h sna/damage: Avoid testing against a completey damaged region 2011-07-13 17:43:13 +01:00
sna_display.c sna: Revert enabling scan-line wait on SNB 2011-07-26 08:29:36 +01:00
sna_dri.c sna/dri: Fix a couple of typos 2011-07-13 17:41:02 +01:00
sna_driver.c sna: Only create bo up to half the size of the mappable aperture 2011-06-26 16:56:55 +01:00
sna_glyphs.c sna/glyphs: Discard GLYPH_PICTURE hint if the glyph doesn't fit into the cache 2011-07-13 17:41:02 +01:00
sna_gradient.c sna/gradient: Check solid busy status not current domain 2011-06-10 08:17:26 +01:00
sna_io.c sna: Don't change tiling modes on replace 2011-07-04 15:27:54 +01:00
sna_module.h sna: Add zaphod support 2011-06-07 16:54:57 +01:00
sna_reg.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_render.c sna: Add some extra debugging to the texture upload fallback paths 2011-07-13 17:41:02 +01:00
sna_render.h sna: Fast-path single span boxes 2011-07-13 17:43:13 +01:00
sna_render_inline.h sna: Also allow BLT copies to discard the alpha channel 2011-06-24 13:35:22 +01:00
sna_stream.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_tiling.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_transform.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_trapezoids.c sna: Fast-path single span boxes 2011-07-13 17:43:13 +01:00
sna_video.c sna: Distinguish 830/845 vs 855/865 using the generation id 2011-06-30 16:31:28 +01:00
sna_video.h sna/video: Use pwrite for upload of unclipped, unrotated frames 2011-06-22 11:04:56 +01:00
sna_video_hwmc.c sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_video_hwmc.h sna: Introduce a new acceleration model. 2011-06-04 09:19:46 +01:00
sna_video_overlay.c sna/video: Downgrade severity of "overlay not found" message 2011-07-02 09:53:11 +01:00
sna_video_textured.c sna: Disable XVideo using the TexturedAdapter if the GPU is wedged 2011-06-27 15:26:49 +01:00

README

SandyBridge's New Acceleration
------------------------------

The guiding principle behind the design is to avoid GPU context switches.
On SandyBridge (and beyond), these are especially pernicious because the
RENDER and BLT engine are now on different rings and require
synchronisation of the various execution units when switching contexts.
They were not cheap on early generation, but with the increasing
complexity of the GPU, avoiding such serialisations is important.

Furthermore, we try very hard to avoid migrating between the CPU and GPU.
Every pixmap (apart from temporary "scratch" surfaces which we intend to
use on the GPU) is created in system memory. All operations are then done
upon this shadow copy until we are forced to move it onto the GPU. Such
migration can only be first triggered by: setting the pixmap as the
scanout (we obviously need a GPU buffer here), using the pixmap as a DRI
buffer (the client expects to perform hardware acceleration and we do not
want to disappoint) and lastly using the pixmap as a RENDER target. This
last is chosen because when we know we are going to perform hardware
acceleration and will continue to do so without fallbacks, using the GPU
is much, much faster than the CPU. The heuristic I chose therefore was
that if the application uses RENDER, i.e. cairo, then it will only be
using those paths and not intermixing core drawing operations and so
unlikely to trigger a fallback.

The complicating case is front-buffer rendering. So in order to accommodate
using RENDER on an application whilst running xterm without a composite
manager redirecting all the pixmaps to backing surfaces, we have to
perform damage tracking to avoid excess migration of portions of the
buffer.