xf86-video-intel/uxa
Chris Wilson 80a9e64f50 uxa: Use temporary dest when target is too large for compositor
If the destination cannot fit into the 3D pipeline when we need to
composite, we fallback to doing the operation on the CPU. This is very
slow, and quite easy to trigger on i915 by plugging in an external
display.

An alternative is to extract the extents of the operation from the
destination using the blitter which can usually handle much larger
operations. This gives us a temporary target that can fit into the 3D
pipeline and thus be accelerated, before copying back into the larger
real destination.

For x11perf this boosts glyph rendering on PineView, from 38kglyphs/s to
480kglyphs/s. Just a little shy of the native performance of 601kglyphs/s

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2010-05-24 18:31:16 +01:00
..
Makefile.am uxa make: remove unused XORG_INCS and DIX_CFLAGS variables 2010-03-25 15:49:14 -04:00
uxa-accel.c uxa: Use temporary dest when target is too large for compositor 2010-05-24 18:31:16 +01:00
uxa-glyphs.c uxa: Use temporary dest when target is too large for compositor 2010-05-24 18:31:16 +01:00
uxa-priv.h uxa: Composite glyphs directly onto dst when possible. 2010-05-24 18:31:15 +01:00
uxa-render.c uxa: Use temporary dest when target is too large for compositor 2010-05-24 18:31:16 +01:00
uxa-unaccel.c uxa_check_composite: Minor whitespace. 2009-12-02 14:14:39 +00:00
uxa.c uxa: solid rects 2010-05-12 12:50:31 +01:00
uxa.h uxa: Use temporary dest when target is too large for compositor 2010-05-24 18:31:16 +01:00