104 lines
3.0 KiB
C
104 lines
3.0 KiB
C
/***************************************************************************
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Copyright 2000 Intel Corporation. All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sub license, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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IN NO EVENT SHALL INTEL, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
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THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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#include "xf86.h"
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#include "xf86_OSproc.h"
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/* Ugly mess to support the old XF86 allocator or EXA using the same code.
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*/
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struct linear_alloc {
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#ifdef I830_USE_XAA
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FBLinearPtr xaa;
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#endif
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#ifdef I830_USE_EXA
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ExaOffscreenArea *exa;
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#endif
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unsigned int offset;
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};
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typedef struct {
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CARD32 YBuf0offset;
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CARD32 UBuf0offset;
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CARD32 VBuf0offset;
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CARD32 YBuf1offset;
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CARD32 UBuf1offset;
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CARD32 VBuf1offset;
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unsigned char currentBuf;
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int brightness;
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int contrast;
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int saturation;
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int pipe;
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int doubleBuffer;
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RegionRec clip;
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CARD32 colorKey;
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CARD32 gamma0;
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CARD32 gamma1;
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CARD32 gamma2;
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CARD32 gamma3;
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CARD32 gamma4;
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CARD32 gamma5;
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CARD32 videoStatus;
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Time offTime;
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Time freeTime;
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struct linear_alloc linear;
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unsigned int extra_offset;
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Bool overlayOK;
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int oneLineMode;
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int scaleRatio;
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Bool textured;
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} I830PortPrivRec, *I830PortPrivPtr;
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#define GET_PORT_PRIVATE(pScrn) \
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(I830PortPrivPtr)((I830PTR(pScrn))->adaptor->pPortPrivates[0].ptr)
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/*
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* Broadwater requires a bit of extra video memory for state information
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*/
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#define BRW_LINEAR_EXTRA (36*1024)
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void I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv,
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int id, RegionPtr dstRegion, short width,
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short height, int video_pitch,
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int x1, int y1, int x2, int y2,
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short src_w, short src_h,
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short drw_w, short drw_h,
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PixmapPtr pPixmap);
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void I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv,
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int id, RegionPtr dstRegion, short width,
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short height, int video_pitch,
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int x1, int y1, int x2, int y2,
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short src_w, short src_h,
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short drw_w, short drw_h,
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PixmapPtr pPixmap);
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