xf86-video-intel/src/sna
Chris Wilson b025f1a604 sna/dri: Tweak vblank_mode=n swapbuffers to account for throttle delay
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2012-05-28 12:48:25 +01:00
..
Makefile.am sna: Add video sprite support for ILK+ 2012-03-28 22:53:17 +01:00
README
blt.c sna: Allow ridiculously large bo, up to half the total GATT 2012-01-29 14:47:12 +00:00
compiler.h sna: Encourage large operations to be migrated to the GPU 2011-12-24 21:31:06 +00:00
gen2_render.c sna: Fix off-by-one in checking available execbuffer slots 2012-05-08 14:30:46 +01:00
gen2_render.h sna/gen2: Use specular component for solid spans 2011-07-01 21:41:23 +01:00
gen3_render.c sna/gen3: Fix pre-multiplication of opacity masks 2012-05-14 14:12:06 +01:00
gen3_render.h
gen4_render.c sna: Fix off-by-one in checking available execbuffer slots 2012-05-08 14:30:46 +01:00
gen4_render.h
gen5_render.c sna: Fix off-by-one in checking available execbuffer slots 2012-05-08 14:30:46 +01:00
gen5_render.h sna/gen5: Avoid bitfields for simple assignments 2011-09-12 19:25:08 +01:00
gen6_render.c sna: Fix off-by-one in checking available execbuffer slots 2012-05-08 14:30:46 +01:00
gen6_render.h sna: Move the flush to the backends 2012-01-20 00:02:05 +00:00
gen7_render.c sna/gen7: Trim a dead assignment 2012-05-20 14:28:06 +01:00
gen7_render.h sna: Move the flush to the backends 2012-01-20 00:02:05 +00:00
kgem.c sna/dri: Requeue vblank throttling until the vsync'ed copy completes 2012-05-28 12:48:25 +01:00
kgem.h sna/dri: Requeue vblank throttling until the vsync'ed copy completes 2012-05-28 12:48:25 +01:00
kgem_debug.c sna: Begin debugging gen7 2011-11-11 00:15:44 +00:00
kgem_debug.h sna: Begin debugging gen7 2011-11-11 00:15:44 +00:00
kgem_debug_gen2.c sna/gen2: Improve batch decoder. 2011-09-04 12:46:32 +01:00
kgem_debug_gen3.c sna: Explicitly retire the bo following a serialisation point 2012-01-11 12:10:18 +00:00
kgem_debug_gen4.c sna: Explicitly retire the bo following a serialisation point 2012-01-11 12:10:18 +00:00
kgem_debug_gen5.c sna: Allow ridiculously large bo, up to half the total GATT 2012-01-29 14:47:12 +00:00
kgem_debug_gen6.c sna/gen6: Reduce PictOpClear to PictOpSrc (with blending disabled) 2012-02-04 20:07:45 +00:00
kgem_debug_gen7.c sna/gen7: Fix debug printing of primitives 2012-05-03 14:48:26 +01:00
rop.h sna: Reduce and clarify dependencies 2011-11-16 22:15:39 +00:00
sna.h sna/dri: Enable handling for Option "SwapBuffersWait" 2012-05-28 12:48:25 +01:00
sna_accel.c sna: Emit a new batch if we need to clip after PolyText without space 2012-05-19 12:44:11 +01:00
sna_blt.c sna: Micro-optimise common case of checking a single fenced bo 2012-04-28 14:19:47 +01:00
sna_composite.c sna: Adjust the damage region for the composite offset 2012-03-22 11:23:02 +00:00
sna_damage.c sna: Avoid reducing damage for synchronisation 2012-05-03 14:48:26 +01:00
sna_damage.h sna: Fix offset for combining damage 2012-05-03 22:37:09 +01:00
sna_display.c sna: Validate all CRTCs after updating one 2012-05-27 17:02:06 +01:00
sna_dri.c sna/dri: Tweak vblank_mode=n swapbuffers to account for throttle delay 2012-05-28 12:48:25 +01:00
sna_driver.c sna/dri: Enable handling for Option "SwapBuffersWait" 2012-05-28 12:48:25 +01:00
sna_glyphs.c intel: convert sna/uxa to using new glyph picture accessors. 2012-05-23 11:02:20 +01:00
sna_gradient.c sna: Give the proxy a unique name 2012-05-18 21:08:24 +01:00
sna_io.c sna/io: Assert that we do not replace a bo->flush object 2012-05-17 16:56:23 +01:00
sna_module.h Allow runtime switching of AccelMethod between uxa/sna and even glamor 2012-05-24 19:01:22 +01:00
sna_reg.h sna: Support performing alpha-fixup on the source 2012-01-06 17:50:01 +00:00
sna_render.c sna: Give the proxy a unique name 2012-05-18 21:08:24 +01:00
sna_render.h sna/gen3: Convert the clear-color from picture->format to a8r8g8b8 2012-04-03 12:36:22 +01:00
sna_render_inline.h sna: Don't consider upload proxies as being on the GPU for render targets 2012-04-19 09:12:18 +01:00
sna_stream.c sna: Pass usage hint for creating linear buffers 2012-03-02 14:34:23 +00:00
sna_tiling.c sna: Maintain a reference to the chain of proxies 2012-05-03 22:40:52 +01:00
sna_transform.c
sna_trapezoids.c sna/trapezoids: Correct rounding for downsampling onto sample grid 2012-05-24 16:33:27 +01:00
sna_video.c sna: Use magic upload buffers for video textures 2012-05-28 12:48:25 +01:00
sna_video.h sna: Add video sprite support for ILK+ 2012-03-28 22:53:17 +01:00
sna_video_hwmc.c sna: Disable use of xvmc for SNB+ 2012-02-06 09:19:56 +00:00
sna_video_hwmc.h
sna_video_overlay.c Unify options handling between UXA and SNA 2012-05-24 18:47:41 +01:00
sna_video_sprite.c Unify options handling between UXA and SNA 2012-05-24 18:47:41 +01:00
sna_video_textured.c sna: Use magic upload buffers for video textures 2012-05-28 12:48:25 +01:00

README

SandyBridge's New Acceleration
------------------------------

The guiding principle behind the design is to avoid GPU context switches.
On SandyBridge (and beyond), these are especially pernicious because the
RENDER and BLT engine are now on different rings and require
synchronisation of the various execution units when switching contexts.
They were not cheap on early generation, but with the increasing
complexity of the GPU, avoiding such serialisations is important.

Furthermore, we try very hard to avoid migrating between the CPU and GPU.
Every pixmap (apart from temporary "scratch" surfaces which we intend to
use on the GPU) is created in system memory. All operations are then done
upon this shadow copy until we are forced to move it onto the GPU. Such
migration can only be first triggered by: setting the pixmap as the
scanout (we obviously need a GPU buffer here), using the pixmap as a DRI
buffer (the client expects to perform hardware acceleration and we do not
want to disappoint) and lastly using the pixmap as a RENDER target. This
last is chosen because when we know we are going to perform hardware
acceleration and will continue to do so without fallbacks, using the GPU
is much, much faster than the CPU. The heuristic I chose therefore was
that if the application uses RENDER, i.e. cairo, then it will only be
using those paths and not intermixing core drawing operations and so
unlikely to trigger a fallback.

The complicating case is front-buffer rendering. So in order to accommodate
using RENDER on an application whilst running xterm without a composite
manager redirecting all the pixmaps to backing surfaces, we have to
perform damage tracking to avoid excess migration of portions of the
buffer.