With this change, we always expect the 3D driver to use GEM textures when the 2D driver uses GEM. When GEM is not available or disabled, we fall back to legacy fixed textures. |
||
|---|---|---|
| .. | ||
| Makefile.am | ||
| intel.man | ||
With this change, we always expect the 3D driver to use GEM textures when the 2D driver uses GEM. When GEM is not available or disabled, we fall back to legacy fixed textures. |
||
|---|---|---|
| .. | ||
| Makefile.am | ||
| intel.man | ||