uxa/gen3: Simply simple fill shader generation
Suggested-by: Zdenek Kabelac <zkabelac@redhat.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -779,12 +779,8 @@ i915_composite_emit_shader(intel_screen_private *intel, CARD8 op)
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else
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i915_fs_texldp(src_reg, FS_S0, FS_T0);
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if (src_reg != FS_OC) {
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if (dest_is_alpha)
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i915_fs_mov(FS_OC, i915_fs_operand(src_reg, W, W, W, W));
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else
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i915_fs_mov(FS_OC, i915_fs_operand_reg(src_reg));
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}
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if (src_reg != FS_OC)
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i915_fs_mov(FS_OC, i915_fs_operand(src_reg, W, W, W, W));
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} else {
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i915_fs_dcl(FS_T1);
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i915_fs_dcl(FS_S1);
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