- Disable building the gamma driver
- Fix numerous Imakefiles to get header paths and subdirs right
- Symlink client-side GLX lib source from Mesa
- Add new shader subdirs to the Mesa core build
- Tweak the DDX drivers to not ask for "xf86dri.h"; they don't need
it, since they don't generate protocol, and it was breaking the
build.
- Verify and update package version numbers as needed
- Implement versioning scheme
- Change bug address to point to bugzilla bug entry form
- Disable loadable i18n in libX11 by default (use --enable-loadable-i18n
to reenable it)
- Fix makedepend to use pkgconfig and pass distcheck
- Update build script to build macros first
- Update modular Xorg version
version number of the DRIInfoRec, disambiguating it from the XF86DRI
protocol version number. Modify DRIQueryVersion to return the libdri
version number, which all DDXes were requesting implicitly. Fix the
DDXes to check for the DRIINFO version they were compiled against.
* change "foo.h" to <X11/foo.h> for core headers, e.g. X.h, Xpoll.h;
* change "foo.h", "extensions/foo.h" and "X11/foo.h" to
<X11/extensions/foo.h> for extension headers, e.g. Xv.h;
* change "foo.[ch]" to <X11/Xtrans/foo.[ch]> for Xtrans files.
modes. Use NoDDC option to override DDC timings. We currently
only use DS_RANGES, but could use other DDC information, as does
the common layer, to deduce the h/v ranges.
if that fails.
Also, check the DRM module name that it matches i915 and not the
older i830 driver which some people were still trying to use
and was causing Dma Initialization failures and lockups.
- Intel i915GM support to 2D DDX and 3D Mesa drivers.
- PanelID identification
- DRI suspend/resume support
- Detection of monitor changes on VT switches
- Support custom video modes if available in the Video BIOS
- 3D enhancements:
* GL_ARB_texture_cube_map
* GL_EXT_blend_equation_separate
* GL_ATI_blend_equation_separate
* GL_ARB_point_parameters
* GL_NV_blend_square
* GL_EXT_cull_vertex
* GL_ARB_depth_texture
* GL_SGIX_depth_texture
* GL_ARB_shadow
* GL_EXT_shadow_funcs
* GL_3DFX_texture_compression_FXT1
By Tungsten Graphics, Keith Whitwell & Alan Hourihane.
RestoreBIOSMemSize() to be exactly opposite to the Save procedure in EnterVT()
(Matthias Hopf, Alan Hourihane).
Fixed server crash on reset when a structure allocated in PreInit() was freed on
CloseScreen().
Fixed ring buffer lock ups that happened because the structure that contained
ringbuffer data was not zeroed after allocation.
Fixed numerous warnings due to signed unsigned comparisons.
Sanity check for possible bugs in aother areas of the code.
Fixing default amount of of allocated video memory from AGP for i810: Use 16MB
if less than 192MB are installed else use 24MB (Matthias Hopf).