If we are using GLAMOR, then a tile pixmap or stipple pixmap may be pure glamor pixmap and thus UXA will not know how to render to them, and we need to let glamor do the validation. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> |
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| .. | ||
| Makefile.am | ||
| uxa-accel.c | ||
| uxa-glamor.h | ||
| uxa-glyphs.c | ||
| uxa-priv.h | ||
| uxa-render.c | ||
| uxa-unaccel.c | ||
| uxa.c | ||
| uxa.h | ||