And so hopefully make it clearer. In the process we restore the flushing
behaviour for UXA back to before the glamor intervention.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Added one configuration option --enable-glamor to control
whether use glamor. Added one new file intel_glamor.c to
wrap glamor egl API for intel driver's usage.
This commit doesn't really change the driver's control path.
It just adds necessary files for glamor and change some
configuration.
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
If the pixmap were to be used multiple times within a batch with
mulitple formats, the cache would only return the initial location with
the incorrect format and so cause rendering glitches. For instance, GTK+
uses the same pixmap as an xrgb source and as an argb mask in order to
premultiply and composite in a single pass. Rather than introduce an
overly complication caching (handle, format) mechanism, kiss and remove
the invalid implementation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40926
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The first workaround was a performance killing MI_FLUSH_DW after every
op. This workaround appears to be a stable compromise instead, only
requiring a redundant command after every BLT command with little
impact on throughput.
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=27892
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39524
Tested-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Now, the pixmap being used is meant to the Screen pixmap and by rights
that has to exists in a GPU buffer! Evidence contrary to the above
exists and so we had better check that we have a bo before using...
Reported-by: Toralf Förster <toralf.foerster@gmx.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40439
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Daniel Vetter pointed out that the automagic flush by the kernel for the
busy-ioctl was only introduced upstream in 2.6.37. So we still need to
manually emit a flush on old kernels.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Rather than just creating and submitting a batch that simply contains a
flush in order to periodically ensure that rendering reaches the
scanout, we can simply ask the kernel whether the scanout is busy. The
kernel will then submit a flush on our behalf if it is dirty, which
takes advantage of the kernel's dirty state tracking.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
A tile on gen2 has a size of 2kb, stride of 128 bytes and 16 rows.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
As the bo may be pinned for either use by the scanout or through sharing
with another application, under those circumstances we cannot replace
the bo itself but must force the blit for PutImage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31367
Reported-and-tested-by: Bjørn Mork <bjorn@mork.no>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This should prevent any lag when waiting upon user input, for example
whilst logging in with gdm.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Allow fenced allocations even for small pixmaps if the kernel supports
relaxing fencing (where only the used pages are allocated).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
In general, demoting of tiling of DRI2 buffers seems dubious, as we've
got various bits of functionality that won't all work together unless
buffers are tiled as expected. This just covers one instance of the
problem, caught by assertions in Mesa.
Fixes:
fbo-1d
fbo-d24s8.
glean/readPixSanity
glean/rgbTriStrip
glean/scissor
A side-effect of discriminating offscreen based on the devPrivate.ptr
was that it broke uxa_finish_access and so after any fallback to s/w on
a Pixmap, it remained in software for the reminder of its life.
Introduce an explicit boolean to mark whether or not hardware
acceleration is enabled for a pixmap (with a GEM buffer).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This reverts commit 48b4e224297fa807be0e2bc7a67bf7e94579e8de.
The better fix is to manually mark the pixmap when acceleration is and
is not permitted. Whilst the devPrivate.ptr are invalid upon creation,
it is not worth carring code that serves no purpose.
ModifyPixmapHeader(pixdata = NULL) does not clear the
pixmap->devPrivate.ptr, instead the NULL value is interpreted as meaning
to keep the current value. (This is similar to the interpretation of the
other invalid values like depth=-1 which also mean not to change the
current property). However pixadata=NULL is indeed a valid value, and in
7c7294e, devPrivate.ptr == NULL was used to differentiate a bo pixmap
from a system pixmap. Except that we never did clear the ptr as
intended, and so X would immediately crash.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
To enable DRI we create GEM buffers for the client to render into with
hardware acceleration. In order to maintain coherency between any 2D
render operations with the independent 3D clients (this includes the
reading of 2D rasterisation by the direct rendering client, e.g.
compiz using texture_from_pixmap) we need to replace the shadow pixmap
with the GTT mapping. Therefore 2D rendering to a DRI buffer will be to
uncached memory and thus penalised -- but the direct rendering clients
will have full hardware acceleration.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Yes, this should be done in the higher layers. Yes, I have written code
to that. No, it is not ready, hence add the sanity check to the
SRC_COPY_BLT.
This isn't the first report that I've seen, but will be the last.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30120
Reported-by: rezbit.hex@gmail.com
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This is a slightly less risky strategy than having to remember to update
all pointers to the old Screen pixmap.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
An attempt to workaround the incoherency in gen2 chipsets, we avoid
using dynamic reallocation as much as possible.
The first step is to disable allocation of pixmaps using GEM and simply
create them in system memory without a backing buffer object. This
forces all rendering to use S/W fallbacks.
The second step is to allocate a shadow front buffer and assign that to
the Screen pixmap. This ensure that the front buffer remains in the GTT
and pinned for scanout. The shadow buffer will be rendered to in the
normal fashion via the Screen pixmap, and be marked dirty. In the block
handler, the dirty shadow buffer is then blitted (using the GPU) over
the front buffer. This should completely avoid having to move pages
around in the GTT and avoid incurring the wrath of those early chipsets.
Secondly, performance should be reasonable as we avoid the ping-pong
caused by the small aperture and weak GPU forcing software fallbacks.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
If the buffer object is tiled, we need to use the fence registers to
perform the appropriate untiling for CPU access. Ensure that we always
take this path for tiled objects, regardless of their size.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
After splitting out the i810 driver into its own legacy directory, we
can identify the common routines not as i830 but as intel. This
clarifies the code which *is* i830 specific.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>