The compat header takes care of the old server vs new server.
this commit was autogenerated from util/modular/x-driver-screen-scrn-conv.sh
Signed-off-by: Dave Airlie <airlied@redhat.com>
i965_video.c: In function 'gen6_create_cc_state':
i965_video.c:1374:12: warning: passing argument 4 of
'intel_bo_alloc_for_data' discards 'const' qualifier from pointer target
type [enabled by default]
Repeated ad nauseam.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
To support easy buffer exchange at glamor layer, glamor
added a new API glamor_egl_exchange_buffers() to exchange
two pixmaps' EGL image and fbos and textures without
recreating any of them. But this simple method's requirement
is that there are two pixmaps. A exceptional case is:
If we are using triple buffer when do page flipping, we
will have an extra back_buffer which doesn't have a pixmap
attached to it. Then each time we set that buffer to a
pixmap, we will have to call the create_egl_textured_pixmap
to create the corresponding EGL image and fbo and texture
for it. This is not efficient.
To fix this issue, this commit introduces a new back_pixmap
to intel structure to hold the back buffer and corresponding
glamor resources. Then we will just need to do the light
weight buffer exchanging at both DDX and glamor layer.
As the new back pixmap is similar to the screen pixmap
and need to be handled carefully when close screen. As the
glamor data structure is a per screen data, and will be
released at its close screen method. The glamor's close
screen method must cleanup the screen pixmap and back
pixmap's glamor resources. screen pixmap is easy to get,
but there is no good way to store the back pixmap.
So the glamor add a new API glamor_egl_create_textured_screen_ext
function to pass the back pixmap's pointer to glamor layer.
This commit make us depend on glamor commit: 4e58c4f.
And we increased the required glamor version from 0.3.0 to 0.3.1
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Add a new element back_name to intel structure to track
the back bo's name then avoid flink every time.
And at function I830DRI2ExchangeBuffers, after finish
the BO exchange between info's front and back pixmap,
it set the new front bo to the screen pixmap. But the
screen pixmap should be the same as front's pixmap,
so this is a duplicate operation and can be removed.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
In 1.11.903, the list.h was renamed to xorg-list.h with a corresponding
change to all structures. As we carried local fixes to list.h and
extended functionality, just create our own list.h with a bit of
handwaving to protect us for the brief existence of xorg/include/list.h.
Reported-by: Armin K <krejzi@email.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45938
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
libdrm expires its bo 2s after entry into the cache, but we need to free
a buffer to trigger the reaper. So schedule a timer event to trigger 3s
after the last rendering is submitted to free any resident bo during
long periods of idleness.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The basis for the constraints are what we can map into the aperture for
direct writing with the CPU, so use the size of the mappable region as
opposed to the size of the total GTT.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Added one configuration option --enable-glamor to control
whether use glamor. Added one new file intel_glamor.c to
wrap glamor egl API for intel driver's usage.
This commit doesn't really change the driver's control path.
It just adds necessary files for glamor and change some
configuration.
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
If the pixmap were to be used multiple times within a batch with
mulitple formats, the cache would only return the initial location with
the incorrect format and so cause rendering glitches. For instance, GTK+
uses the same pixmap as an xrgb source and as an argb mask in order to
premultiply and composite in a single pass. Rather than introduce an
overly complication caching (handle, format) mechanism, kiss and remove
the invalid implementation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40926
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Sandybdrige requires an elaborate dance to flush caches without
hanging the gpu. See public docs Vol2Part1 1.7.4.1 PIPE_CONTROL
or the corrensponding code in mesa/kernel.
This (together with the corresponding patch for the kernel) seems to
fix the hangs in cairo-perf-traces I'm seeing on my snb machine.
v2: Incorporate review from Chris Wilson. For paranoia keep all three
PIPE_CONTROL cmds in the same batchbuffer to avoid upsetting the gpu.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Now, the pixmap being used is meant to the Screen pixmap and by rights
that has to exists in a GPU buffer! Evidence contrary to the above
exists and so we had better check that we have a bo before using...
Reported-by: Toralf Förster <toralf.foerster@gmx.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40439
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Slightly generalize the shared SF and CC code to accomodate both.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
While we're at it, make the functions simply take an intel_screen_private
pointer directly instead of having to fetch it from ScrnInfoPtr.
Also coalesce some gen6/gen7 functions that were 98% identical.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
By popular demand.
Triple-buffering trade-offs output latency versus jitter. By having a
pre-rendered frame ready to swap in following a pageflip, we avoid the
scenario where the latency between receiving the flip complete signal
from the kernel, waking up the vsynced application, it render the new
frame and then for the server to process the swap request is greater
than the frame interval, causing us to miss the vblank. The result is
that application can become frame-locked to 30fps. Instead, we report to
the application that the first frame swap is immediately completed,
supply a new back buffer (or else the rendering would be blocked on
waiting for the front-buffer to be swapped away from the scanout) and
let them proceed to render the second frame. The second frame is added
to the swap queue, and the client throttled to vrefresh. (If the client
missed the vblank, the swap queue is empty and the client is immediately
woken again, whilst the pageflip is pending.)
Note, for practical reasons this only applies to page-flipping, for
example, calls to glXSwapBuffer() on fullscreen applications.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The Resource database is only designed to store a single value for a
particular type associated with an XID. Due to the asynchronous nature
of the vblank/flip requests, we would often associate multiple frame
events with a particular drawable/client. Upon freeing the resource, we
would not necessarily decouple the right value, leaving a stale pointer
behind. Later when the client disappeared, we would write through that
stale pointer upsetting valgrind and causing memory corruption. MDK.
Instead, we need to implement an extra layer for tracking multiple
frames within a single Resource.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37700
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Daniel Vetter pointed out that the automagic flush by the kernel for the
busy-ioctl was only introduced upstream in 2.6.37. So we still need to
manually emit a flush on old kernels.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This reverts commit d2106384be.
Breaks compiz (but not mutter/gnome-shell) on gen6. Not sure if this is
not seem deep interaction issue with multiple clients sharing the GPU or
just with compiz, but for now we have to revert and suffer the inane
performance hit. It looks suspiciously like another deferred damage
issue...
Bugzilla: 51a27e88b073cff229fff4362cb6ac22835c4044
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Rather than just creating and submitting a batch that simply contains a
flush in order to periodically ensure that rendering reaches the
scanout, we can simply ask the kernel whether the scanout is busy. The
kernel will then submit a flush on our behalf if it is dirty, which
takes advantage of the kernel's dirty state tracking.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reduce the number of relocations emitted by only emitting one relocation
per vertex element per vertex buffer.
References: https://bugs.freedesktop.org/show_bug.cgi?id=35733
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
A pending swap or flip holds references to drawables and clients which
become invalid when destroyed. Add suitable resources to the database
to track those lifetimes and clean up the pending data structure then.
Later, when the pending swap or flip occurs, handle a missing drawable
by just discarding the flip or swap. Handle a missing client by not
sending an event or reply.
Signed-off-by: Keith Packard <keithp@keithp.com>
Instead of using void * for all of the flip_info and swap_info
pointers, just make the underlying structure a public data type and
use that.
Signed-off-by: Keith Packard <keithp@keithp.com>
So that you can indeed allocate a linear framebuffer if you so desire
without breaking mesa.
Adds:
Section "Driver"
Option "LinearFramebuffer" "False|True" # default false
EndSection
to xorg.conf
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As the bo may be pinned for either use by the scanout or through sharing
with another application, under those circumstances we cannot replace
the bo itself but must force the blit for PutImage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31367
Reported-and-tested-by: Bjørn Mork <bjorn@mork.no>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>