Eric Anholt
bc2c842d93
Allocate space for the 965's state at the end of the video buffer.
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Fixes corruption in the first few lines of the video.
Based on 1b506798d98d911be733543da2c40cb451a28912
2006-08-02 18:10:01 -07:00
Eric Anholt
524460ea1f
Updated WM kernel to load video and do colorspace conversion.
2006-08-02 17:47:55 -07:00
Eric Anholt
ba896c779c
Updated grf/urb state for WM.
2006-08-02 17:47:37 -07:00
Eric Anholt
21b62df7c3
Move the WM kernel to a separate file.
2006-08-02 17:36:49 -07:00
Eric Anholt
5d3424492f
Replace SF kernel with the one from broadwater-video HEAD.
2006-08-02 17:34:12 -07:00
Keith his master's voice Packard
3f158fd610
Nice texture coordinate gradient, broken slightly in y
2006-05-29 18:05:57 -07:00
Keith his master's voice Packard
bb0ad04d46
Ok, finally something sensible up on the screen.
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Replace PS kernel with constant data source (pink).
Dodge g0/g1 so URB data doesn't land on top of thread data.
Flip source/dest coordinates (dunno why they're fetched this way).
2006-05-28 22:59:58 -07:00
Keith his master's voice Packard
ddf3e5b273
Using tiny rectangle, still locks up in pixel shader program somehow
2006-05-28 21:03:39 -07:00
Keith his master's voice Packard
2e16c79dc2
Lots more debug code. Appears to execute pixel shader thread now though. hurray!
2006-05-28 20:31:23 -07:00
Keith his master's voice Packard
79a514412b
dump out piles of debug. Create VS thread just to see how it works
2006-05-28 16:09:59 -07:00
Keith his master's voice Packard
9c111d89fe
Push all of the obvious Mesa state setting into the video code
2006-05-27 19:52:13 -07:00
Keith his master's voice Packard
01101196b1
flesh out cc state. set cull mode to none. enable sf kernel
2006-05-27 01:05:09 -07:00
Keith his master's voice Packard
462a860af8
Rename BRW instructions, check video instruction generation. Doesnt lock up, but doesnt display anything either
2006-05-27 00:17:25 -07:00
Keith his master's voice Packard
9ec7cf22e3
Use broadwater video code on broadwater hardware. Pad ring to even length. compute state base as address rather than offset
2006-05-26 21:30:55 -07:00
Keith his master's voice Packard
f5fe700b9a
Prepare real SF kernel and fake WM kernel
2006-05-26 13:47:39 -07:00
Keith his master's voice Packard
1549accb6f
Scale video source vertices. Allocate space for kernels
2006-05-25 16:10:31 -07:00
Eric Anholt
bce209cd3f
Put in code for idling accelerator on subsequent cliprects.
2006-05-19 17:13:37 -07:00
Eric Anholt
3640117bd9
Set up the state buffer in framebuffer.
2006-05-19 17:10:04 -07:00
Eric Anholt
de06cd70a9
Checkpoint for filling out more 3D state.
2006-05-18 18:27:11 -07:00
Eric Anholt
ad7ec6a24b
Checkpoint of BW textured video work, filling out vertex submission stuff and
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some more other state.
2006-05-18 15:26:28 -07:00
Eric Anholt
291770efc6
Start laying out some of the bits that need to be done for BW textured video.
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Headers taken from TG code drop.
2006-05-18 10:43:07 -07:00
Eric Anholt
bc51d6525a
Turn off overlay video on BW until we have stable PCI IDs so we can know whether
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the hardware supports overlay.
2006-05-17 13:42:51 -07:00
Eric Anholt
b0ac5303f3
Merge branch 'textured-video' into broadwater-video
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Conflicts:
src/i830_video.c
2006-05-16 15:21:17 -07:00
Eric Anholt
c2cd10e1fb
Flag the 3D state as dirty when we draw textured video, which should help
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rotation (I have other issues with rotation anyway).
2006-05-16 10:10:33 -07:00
Eric Anholt
63a72e46fa
Turn debugging back off.
2006-05-16 10:10:33 -07:00
Eric Anholt
01c043de03
Use linear min/mag blending.
2006-05-16 10:10:32 -07:00
Eric Anholt
db3683907d
For textured video, disable double buffering and sync before uploading new video
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data. Allows more videos to play simultaneously.
2006-05-16 10:10:32 -07:00
Eric Anholt
29a8e88ed0
Relax the alignment requirements for textured video.
2006-05-16 10:10:32 -07:00
Eric Anholt
c9be11459b
Enable overlay and/or textured video at runtime according to hardware
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capabilities. Sets up 16 textured-video ports. Left in one hack (disconnected
but advertised BRIGHTNESS and CONTRAST atoms) which may actually not be
necessary.
2006-05-16 10:10:32 -07:00
Eric Anholt
f268979a0c
Correct drawing issues with planar formats when top or left != 0, and Y didn't
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get its offset.
2006-05-16 10:10:32 -07:00
Eric Anholt
b09fd42d70
Fix the planar formats to display correctly in textured mode. Still has issues
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with clipping, and some sampling differences between ximagesink and xvimagesink.
2006-05-16 10:10:31 -07:00
Eric Anholt
dd48790f46
Divide width by 2 in planar-to-packed conversion loop, since each pass through
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the loop writes two source pixels.
2006-05-16 10:10:31 -07:00
Eric Anholt
eec5e996ec
Merge textured-video-wip to textured-video-planar-full.
2006-05-16 10:10:31 -07:00
Eric Anholt
4154a2f748
Experimental work to use a full pixel shader for planar to YUV conversion, which
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also doesn't quite work.
2006-05-16 10:09:26 -07:00
Eric Anholt
3e0a9c9082
Do a separate BEGIN/ADVANCE_LP_RING set in the planar vs packed blocks, so I
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can adjust the planar code more easily.
2006-05-16 10:09:26 -07:00
Eric Anholt
3af4a967e7
Add a couple of macros to simplify writing of video pixel shaders.
2006-05-16 10:09:26 -07:00
Eric Anholt
06e62ec521
Commit a WIP implementation of the planar video shader that does the
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planar-to-packed conversion for us. Unfortunately the documentation is unclear,
and I haven't managed to get any implementation of it working correctly.
2006-05-16 10:09:26 -07:00
Eric Anholt
b1090a42b2
More magic number reduction in rotation code.
2006-05-16 10:09:26 -07:00
Eric Anholt
3a2d8af214
Add initial textured XV support for i915, which can do YUY2 and UYVY, but fails
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on I420 and YV12 currently, doesn't support the composite extension, and should
break XV support on non-i915.
2006-05-16 10:09:25 -07:00
Eric Anholt
66875c1559
Convert magic numbers in i915 rotation 3D state to symbolic names.
2006-05-16 10:09:25 -07:00
Eric Anholt
4c727254da
Remove the local, renamed copy of lnx_agp.c. The diff between lnx_agp.c and it
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appeared to be removal of bugfixes.
2006-05-12 16:26:58 -07:00
Eric Anholt
a115c4b872
Remove the code that changes our behavior based on whether a magic file exists
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with magic contents in /tmp (created by some install script).
2006-05-12 16:11:29 -07:00
Eric Anholt
0cb251fadc
Do a couple of reverts to get the DRI code building. At this point, the whole
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driver builds.
2006-05-12 16:10:02 -07:00
Eric Anholt
78b95386b6
Remove intel_randr.c and stick with the previous code. Broadwater shouldn't be
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changing our randr, and the new version didn't compile.
2006-05-12 16:09:40 -07:00
Eric Anholt
2e58aa401d
Make the intel_acpi.c code non-modular and make it compile. I think we'll end
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up nuking this code anyway, as keithp (and I, as well) disagree about how ACPI
should be handled, but the goal is to compile at the moment.
2006-05-12 15:54:37 -07:00
Eric Anholt
2cd6c8fa23
Revert internal shadow module changes back like master, along with RandR
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initialization. RandR initialization retains the no-rotation setting for BW.
2006-05-12 15:37:44 -07:00
Eric Anholt
88558ebeed
Start fixing up the build and remove a regression from master (I think) in
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rotation.
2006-05-12 15:00:17 -07:00
Eric Anholt
9e387ef92b
Re-add authorship note in i830_driver.c accidentally left out of last commit.
2006-05-12 13:41:38 -07:00
Eric Anholt
af2432322b
First pass of integrating the Tungsten Graphics driver for Broadwater. This
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patch is based off of diffing from the branchpoint to the supplied code, but
with many chunks containing reversions of commits removed. Won't work yet.
2006-05-12 13:32:38 -07:00
Keith Packard
f2967a2f5f
Video overlay gamma bounds checking must be done bytewise.
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Also, pend bound computations to register writes to allow
updates to individual values that are 'out of spec' so
the client can update multiple values.
(cherry picked from 190f9ad060 commit)
2006-05-09 13:57:23 -07:00