This reverts commit 03e8351179.
* sigh.
This was only meant to be a temporary debugging hack, not for public
consumption (or embarrassment).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This should prevent any lag when waiting upon user input, for example
whilst logging in with gdm.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Something is wrong, we should be tracking when to invalidate the caches
as appropriate, yet I can not finding the missing flush to replace the
implicit one of DRAW_RECTANGLE.
Fixes cacomposite.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This is known to lock up the GPU even with the workaround in place.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31773
Signed-off-by: Matthias Hopf <mhopf@suse.de>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As a corollary to filling one vertex array and beginning a new one is
remembering to emit the old one before overwriting...
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
There was a reason why we need to check at the start of every composite
operation to see if we have enough space in the array to fit the
vertices, which I promptly forgot when moving the code around to make
it look pretty.
* sigh.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This pair of chipsets seem broken beyond repair, specifically the
erratum that causes the wrong PTE entry to be invalidated, so disable
our incorrect attempts to use the BLT on those devices.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The kernel always turns monitors on when doing mode setting, and so no
further DPMS action is required. Note this in the mode setting code by
marking the updated DPMS mode and restoring any saved backlight level.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Allow fenced allocations even for small pixmaps if the kernel supports
relaxing fencing (where only the used pages are allocated).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As the kernel controls the relocation of state buffers, we should not
hard code the maximum permissible value for them.
Fixes an eventual hang with full-gtt.
Reported-by: Peter Clifton <pcjc2@cam.ac.uk>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
A perennial problem we have is the accursed WAIT_FOR_EVENT hangs, which
occur when we switch the framebuffer before the WAIT_FOR_EVENT completes
and upsets the GPU.
We have tried more subtle approaches to detected these and fix them up in
the kernel, to no avail. What we need to do is to delay the framebuffer
flip until the WAIT completes, which is quite tricky in the kernel
without new ioctls and round-trips. Instead, apply the big hammer from
userspace and synchronise all rendering before changing the framebuffer.
I expect this not to cause noticeable latency on switching modes (far
less than the actual modeswitch) and should stop these hangs once and
for all.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=31401 (...)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
We emitted this message as an error even though we fallback and attempt
to allocate a non-tiled framebuffer before failing (with an appropriate
error message).
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
If we attempt to emit BLT batches without kernel support, we just end up
with EINVAL and no rendering. Prevent this, and avoid uncached
rendering, by restoring the shadow fallback paths if there is no BLT
support.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This is a holdover from early GEM work when we weren't syncing on the
DRI client side. It would keep clients from getting too far ahead and
killing their interactivity, by bringing everyone to a halt when
anyone was too far ahead.
Now, GL clients throttle themselves to avoid the problem, and it turns
out that in the case that they don't (long rendering to buffers with
no swap), this actually reduces X Server interactivity: instead of
lagging of X rendering behind input, you get no response for seconds
at a time, then a burst of rendering, then nothing again.
Reported by ajax. Tested with moving a window while running
cairo-perf-trace on the GL backend (improvement) and X backend (no
significant change in responsiveness).
It is weird that some rendercheck cases only work fine with headerless write.
Need to update intel-gen4asm to support headerless write
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
gen6+ platform has a BLT engine with seperate
command streamer to support BLT commands.
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
[ickle: merge trivial conflict]
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
The two fragments will be reused for sampling YUV surface
and send doesn't have implied move on Sandybridge
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
To prepare for Xv on Sandybridge. It is easy to fill the binding
table without relocation and make sure that the pointer to binding
table only uses bits[15:0].
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>